After my last blog post about Ken Irvine’s great designs, Bernhard Schweitzer let me know that we had a couple of new TICs (Turning Interlocking
Cubes – Bernhard’s term) coming available, so I duly put in the obligatory
order and a couple of days later a well-protected set of three new TICs arrived
- two designed by Ken Irvine and a third by William Hu (he of first-base-fame?).
Irene Alternate is
another of Ken’s 4*4*4 cubes that consists of just 4 pieces … which require “only”
8 moves (by my count) to fully disassemble, but it’s a really tricky little so-and-so.
Finding the first move is a bit tricky, the second move comes reasonably easily
from there, but the third move is a right little sod and I only found it by a
series of eliminations and deducing that there was nothing else that could
happen, so it had to be that particular move, and it still wasn’t simple. You see,
the tolerances on this cube (presumably from the New Pelikan Workshop guys) is
fantastic, so there are no clues along the way and the moves only work if
things are aligned properly.
A few more moves separates a couple of sub-assemblies that
take a few more moves to fully disassemble…
Even with only four pieces, reassembling this cube is
anything but trivial – you can work out how the pieces need to sit in their
eventual solved shape, but getting them there will need some creative thinking.
Keyhole is rather
aptly named as once you’ve found the key, you’ll find yourself having to manipulate
it to unlock the structure around it and then progressing dismantle the rest of
the puzzle until you’re left with 4 rather oddly shaped pieces, and your key.
:-)
The first few moves are bit tricky, but once you’ve removed
the first piece, it’s pretty much downhill from there … and once again, as you’d
expect from Ken’s designs, getting them back together is a grand little
challenge – especially since my favourite piece of puzzling software can’t help
much along the way.
Two-Wheeled Cube
is my first design from the Australian designer, William Hu. This one is
particularly fiendish – it lulls you into a false sense of security because
things seem reasonably straight-forward to start with – four pieces come out
just like that, leaving you with a pair of interlocked wheels.
Getting those apart requires a good few rotations and you’re
all done…
…and unless you paid very close attention to the orientation
of those two wheels, you’re in for one heck of a challenge – getting them back
into the right orientation so they’ll receive the remaining pieces is a pretty
stiff challenge… trust me!
Three great TICs – thanks Bernhard!