[Keeping an eye on the Puzzle Design Contest website just after
the competition is finished is a great way to find out where you can get hold
of the puzzles entered in the contest – Top Tip!]
Closed |
The marblewood versions all got taken pretty quickly, so I
had a selection of hardwoods to choose from, some of which I’d never heard of
before – a little time on Google and glancing through the Hobbit House had me
settling on a Wakapu cube – and rather handsome (and heavy!) it is too.
The cube comes with a 52-page booklet, most of which is
devoted to a series of wire-frame drawings showing the disassembly / assembly
process. It also happens to note that the puzzle was made by Maurice Vigouroux –
a rather sought-after craftsman – BONUS!
Opening |
In its fully closed form, the puzzle hides all of its
secrets rather well – there is literally no clue to the sheer pandemonium
hiding inside in wait for an unwary puzzler. One of the pics on the Contest
website shows the Daedalus with a single piece removed – and it has teeth!
From that picture you can surmise that the pieces are constrained by a series
of pins and channels, but even that doesn’t really prepare you for the
challenge.
Now in the past I’ve been caught out by Gregory’s Youtube
channel name “Rotations Required” not in fact coming into play [on Stand Py Me] –
however this time he’d given plenty of warning on the puzzle forums that Daedalus
required rotations – plenty of them – ah well, sayonara Burr Tools on this one.
The day after MPP4 I had a pretty good go at solving
Daedalus and ended up spending an hour and a half on getting it apart – now
just to remind you, this is effectively a 3*3*3 cube that breaks down into 8
pieces – but those pins and those channels seriously manage to get in the way
of taking this thing apart – and in fact putting it back together.
From the very beginning there are a couple of things you can
do to enable the cube to grow arms and legs, albeit in rather strange directions!
Having given yourself some space, you can then start manipulating things around
and about – and plenty of this involves rotating things in various directions
... and while you’re in there, you’ll discover that there’s a lot that you can
do that isn’t in any way helpful as Gregory has rather kindly given you several
blind alleys to explore in there!
...all the bits... |
It must have taken the best part of an hour to release the
very first piece, a single little block, albeit one with teeth! Progressing toward
the next piece seemed to take me backwards for a while and it remains a non-trivial
disassembly until virtually the last few pieces are ready to come out.
This is the sort of puzzle that you can settle down with for
a few hours and be challenged and entertained in equal measures – this is not a
puzzle to pick up and expect to solve in five or ten minutes...
I’m way too much of a wimp to try and reassemble this brute
without the instructions, although my mate Chris isn’t, and has – but he’s much
better at these things than I am!
Reassembly, even with the (disassembly)
instructions is tricky because you need to work out which pieces are going
where and the drawings don’t always make that clear unless you flick backwards
and forwards a bit ... and now, having done it a few times, I’m getting used to
the high level stages involved, but I still find it catches me out, like the
third or fourth move from the end it’s just far too tempting to bang one of the
pieces all the way home, effectively blocking one of the remaining pieces from
being closed up properly ... this is a great puzzle. I like it. I like it a lot!
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