When some Midlands Puzzle Party
participants couldn’t make the last trip down to the Puzzle Museum, James
Dalgety kindly offered to host another bunch in the New Year – and so it came
to pass that another bunch of puzzlers headed south this past weekend.
Adin (mental note: as in the
mathematical operator, not the country!) brought his fiancée Sophie and Jez
brought his son Charlie, Richard Gain joined us from way up north and Kevin
took the train down as far as Taunton and I picked him up from there on my
drive down from Brum. This time we heeded James’ warnings about low-slung
racing cars (Nigel’s Three-series took a bit of a hammering on James’ drive)
and not relying on a sat-nav for the bit from Taunton – so I picked Kevin up in
the Golf [Ed: which in my world is a completely normal car!] and he navigated from Taunton – he did a great job of navigating us
there – unfortunately I did a less good job of getting him back to the station
that evening and ended up doing some rather interesting manoeuvres en route –
but in my defence, I got him there on time!
When Kevin and I arrived we
found most of the others there already and Lindsey was soon plying us with
coffee to go with Gill’s choc-chip cookies – they seemed to go down well!
(Thanks hon!) [Ed: You're welcome!]
We spent a little while unpacking
our humble contributions for James’ amusement (a couple of Stickmen, some
Makishi’s and some twisties, along with a box-full of Richard’s micro-cubes)
before the first half of the tour began. Even though I’d had the tour last
time, I was keen to loiter around within earshot because I love hearing the
stories behind the puzzles and what makes them important or unique or
interesting to James. When the tour reached the first of the main glass
cabinets, there was a noticeable intake of collective breaths when everyone
realised that the cupboards underneath the glass cabinets were jammed with
drawers that were in turn jammed with antique Japanese puzzle boxes … and it
all went downhill from there!
Charlie working on the Scannavini cabinet |
After lunch a parcel arrived for
James from a certain German twisty puzzle supplier and it didn’t take long for him to
open it and Kevin to recognise the puzzles and make approving noises while
James began idly fiddling with his new Gear Pyraminx and Wellness Cube – sixty
thousand-odd puzzles in his collection and he’s still genuinely interested in
the latest two twisty puzzles that Uwe Meffert has produced – that was really
great to see. He’s still enthusiastic about seeing new puzzles and playing with
them – and he’s been doing it for forty years – tremendous! When I grow up, I
want to be like that too…
After that little interlude we
all lapsed into a bit of puzzling, with some of James’ Berrocals being brought
out to play – I’d decided I needed to have a bash at one after spending almost
all of my time on a couple of boxes last time so I asked for an interesting one
– and after a bit of discussion we settled on Romeo and Juliet, which James
duly set down on a piece of carpet in front of me (probably a puzzle mat, come
to think of it!). Kevin and Adin set about demolishing (and rebuilding) most of
the anvils on one of the side tables – when James removed the first one, he decided
that the table needed dusting so they would have to work their way through each
one in order to enable him to dust the table properly … which is as good an
excuse as any to have to work your way through several highly valuable
intriguing puzzles!
While I slowly plodded through
dismantling Romeo and Juliet, Kevin and Adin motored through the
anvils – every now and then they’d ask James a question or two, and I just
plodded along … after a little while I had a mat full of bits spread around
more or less in the order I’d managed to remove them – so James wandered over
to congratulate me, and mix up the parts a bit – nice chap, eh?
Needless to say, reassembly was significantly harder than disassembly! Romeo and Juliet has a central pair of articulated pieces so the first order of business is reassembling those from their constituent parts and then figuring out where all the other bits go – the resulting process involved a lot of trial and error – usually about which order things need to go back together again because as you progress, you find the articulated bits have less and less movement, invariably this results in having a piece you want to fit in and not having enough range of movement left – so you take a few bits off and then retrace your steps – which is easier said than done – especially the first few times because the pieces are all rather unusually shaped and a bit disorientating – and remember that the two main bits are constantly changing shape as well… a couple of times I thought I was well on my way only to realise that I should have inserted a crucial piece right at the start … and unlike a wooden puzzle, there’s absolutely zero give in these bronze beasts!
It may have taken me the (very) best part of an hour, but I managed to get it back together and remounted (in both senses – this is a Berrocal after all!) without relenting and accepting James’ kind offers of the instruction manual. (Yes, I took that long that he took pity on me twice and offered me the instructions!) Romeo and Juliet is definitely fun as a puzzle – the joints make for an interesting puzzle and it’s a whole lot more than a work of art that doubles as a 3D jigsaw.
At some point Adin and Richard disappeared off into the kitchen with an Opening Bat and they'd made pretty good progress on it by the time I was leaving, so I'm guessing they probably cracked it ...
Oh dear! |
Needless to say, reassembly was significantly harder than disassembly! Romeo and Juliet has a central pair of articulated pieces so the first order of business is reassembling those from their constituent parts and then figuring out where all the other bits go – the resulting process involved a lot of trial and error – usually about which order things need to go back together again because as you progress, you find the articulated bits have less and less movement, invariably this results in having a piece you want to fit in and not having enough range of movement left – so you take a few bits off and then retrace your steps – which is easier said than done – especially the first few times because the pieces are all rather unusually shaped and a bit disorientating – and remember that the two main bits are constantly changing shape as well… a couple of times I thought I was well on my way only to realise that I should have inserted a crucial piece right at the start … and unlike a wooden puzzle, there’s absolutely zero give in these bronze beasts!
Kevin with a new lady-friend |
It may have taken me the (very) best part of an hour, but I managed to get it back together and remounted (in both senses – this is a Berrocal after all!) without relenting and accepting James’ kind offers of the instruction manual. (Yes, I took that long that he took pity on me twice and offered me the instructions!) Romeo and Juliet is definitely fun as a puzzle – the joints make for an interesting puzzle and it’s a whole lot more than a work of art that doubles as a 3D jigsaw.
At some point Adin and Richard disappeared off into the kitchen with an Opening Bat and they'd made pretty good progress on it by the time I was leaving, so I'm guessing they probably cracked it ...
Boys and a Bat! |
During the second half of the
tour I was wandering around absent-mindedly playing with a little Kim Klobucher box and it ended up being my undoing – and becoming the one puzzle that I left
behind unsolved that day – it was half open and I couldn’t work out how to go
forwards or backwards – totally stumped. (Sorry James!)
After the second half of the
tour, Kevin and I needed to beat a reasonably hasty retreat so that he could
catch the last train up north as he was on call the next day. Before we managed
to escape, James gave me a pile of homework in the form of a number of
disassembled burrs that needed reassembly – two of them are 18-piece burrs and
to be fair, at least we knew what one of them was called! The second 18-piece
burr has pieces that look a bit Altekruse-ish, except there are too many of
them, and they’re lopsided – so I have no idea how that one will turn out
looking … there’s one with some totally bonkers looking pieces, and another
that actually came with some assembly instructions (that one went together
nicely, thanks). Tricky thing is that most of them are designer’s prototypes,
and I suspect that some of them haven’t been published anywhere yet … so I may
need to outsource some of these little challenges to some friends out there in
internet-land … you know who you are…[Three days later and I’ve managed to do 3
out of the five so far … particularly proud of the one that turned out to be an
unusual offset Oskar design called 2-in-1.]
I also picked up a mint
condition copy of Edward Hordern’s book on sliding puzzles as I was leaving –
I’m going to be in James’ debt for quite some time and may need to pick up
several more loads of burrs for reassembly in order to make up for his
kindness.
If anything, my second visit was
every bit as mind-blowing as the first – Kevin and I were chatting about the
privilege of being able to experience the collection, and James’ generosity in
giving his time and energy to share it with all of us and the huge
responsibility he shoulders in looking after it … now if only one of us would
win the lottery so that we can help secure it for the next generation of eager
puzzlers…
Thank you James. You sir, are a
scholar and a gentleman and we remain in your debt!
Thanks Allard for the invitation - I had a great day. Watching you reconstruct Romeo and Juliet has confirmed what a pro puzzler you are! Especially as you have reconstructed large burr puzzles from just pieces - amazing! I can't wait to visit again!
ReplyDeleteKevin
Puzzlemad
I am truly envious! Oh how wonderful it would be to live close enough to play-er visit-those shelves. But reading about it is almost as good!
ReplyDeleteNext time I'm back in the UK, I think I'll need to try to arrange a visit!
ReplyDeleteAbsolutely worth it Neil! ... and if you need a place to crash on the way down, gimme a shout. allard
ReplyDelete