This is a
brute of a puzzle – another one that’s been on my shelf-of-shame for (a lot!)
longer than a year now… and I finally sucked up enough courage to get it open
a couple of weekends ago.
Now in the
past I’ve always maintained that there is no common theme or style among Robert’s designs, and it might seem like I’m about to contradict myself here, but give
it a moment before you jump to any conclusions… the Stickman has NOT
compromised any of his creative integrity by revisiting an old idea!
Right, so
Puzzlebox #15 was a sliding tile pile that unlocked a box when you solved the
3D picture on the lid of the box… and Puzzlebox #4 had a funky mechanism for
moving tiles between different faces of a puzzle where you needed to properly
align a number of tiles to open a number of compartments… with me so far?
Burl Tile Puzzlebox
asks you to solve two sliding tile puzzles on opposite sides simultaneously
using a single empty space – each side
is a 3*5 matrix and the “pictures” on each side are made up of a couple of bits
of sliced up burl – so you’re effectively playing an edge-matching puzzle where
you aren’t sure which bits go together and where the edges are… sounds tricky?
Well
remember there’s only a single hole across both sides – well one end of the box
swivels, transporting burl tiles (and potentially your space) from one face to
the opposite face… and if that’s not quite enough, there’s also a funky little
feature that allows pieces to be spun around – so when you start trying to
piece together the two lovely bits of burl, you don’t even know the pieces are
properly oriented, let alone whether they belong to the same “picture” or not.
Getting the
picture of why it’s been on the shelf of shame for so long yet?
As you begin
to solve the two pictures you’ll find a number of locking key loosening up and
eventually they can be removed… and you can sort of cheat by working on those
keys individually… and I’m not saying I did, but I discovered that doing that
actually doesn’t help at all when it comes to opening the hidden compartment –
everything needs to be solved, and aligned rather jolly neatly before you open
this guy up…
When it was
finally opened, it needed more encouragement than usual having been allowed to “rest”
for several years without being played with – it won’t have to do that again…
Oh, and if
that wasn’t hard enough, Rob provides an alternative assembly that makes things
even harder – to the extent that in some positions a number of tiles will
actually be locked in place and cannot be moved, until you work out which other
supposedly independent tiles need to get shifted around…
A proper
hard puzzle that uses some really clever engineering and superb woodworking
skills to bring to life a multi-layer puzzle that continues to push the
boundaries of what you can expect from a modestly sized Puzzlebox.
great review and so Jealous i am(in the good sense)!Bravo Robert Bravo allard!
ReplyDeleteAw, cheers for that Mike - and indeed - Bravo Robert!!
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