Showing posts sorted by date for query eric fuller. Sort by relevance Show all posts
Showing posts sorted by date for query eric fuller. Sort by relevance Show all posts

Monday, 1 January 2024

Happy 2024

I hope you’re all enjoying a festive break with family and friends!

Thanks a stack to those of you that played along with my Christmas 2023 puzzle… 

I’m sure that everyone noticed the morse code around the edges of my “Christmas card”… and some of you decoded it and followed the trail… the morse decoded to “sorry no time to make a nice puzzle this year, head over to bit dot ly slash allard231225” – although the pesky comma (--..--) confused at least one person along the way.

If you headed over to “bit.ly/allard231225” you were redirected to a PDF file on my Google drive with a simple puzzle on it in the form of crossword clues without a grid… answering those clues gave you the following:

  • Think © Sticks
  • Rosebud
  • Andy  (he’s mentioned in my second blog post…)
  • Yuu Asaka
  • Box with a Key (recognise the Karakuri numbering?)
  • IRMO
  • Eric Fuller
  • Nova Plexus

…which is interesting, so now what?

You might try and find some more clues of what to do in the pics below, but you’d be well advised to decode the semaphore script – “just some nice pics of puzzles / nothing more / i promise” – and heed its advice – they literally were just a few of my favourite pics from this year… I wasn’t trying to mislead anyone… this time.

So back to those answers above, if you don’t have a grid, then the only thing you can do is put them in a list, right? … and if you read down the left-hand side it says “TRAYBIEN” - which sounds a bit French, but clearly it’s mis-spelled – or it’s someone playing a little on words… and then there’s my request for a three-digit answer to be emailed to me – know anything that might link a three-digit number to some wordplay via a fiendish puzzle?

It turns out that Stewart Coffin was fond of using the occasional bit of wordplay in naming his puzzles and one of his tray-packers was in fact called Tray Bien – it was #196.

Nick submitted his correct response 48 minutes after the blog post went up on Christmas eve which sort of surprised me as I hadn’t really announced that there was a puzzle… what really blew my mind was when Bill submitted his correct answer a minute later…

Mike popped in a (remarkably close!) random guess of 200 based on the pictures I told you all to ignore and then Georg came in third spot on Christmas morning… there was a bit of a flurry of discorders with Tamsin, Dan and then Mike showing up with the right answers – Dan pipping Mike due to the latter’s typo going unnoticed for a few minutes! It’s amazing what people will do for bragging rights! :-)

Nigel dropped in a correct solution a few days later, as did Steve, in spite of a couple of folks suggesting he knew what the answer was well before that… I guess he was just giving others a chance… a couple of others had some pretty decent partial solutions too.

Thanks to all for playing along – a copy of Yuu Asaka’s Pond 12 will be winging its way to Nick and to Bill in due course… (given there was literally only a minute between them - excellent effort!)

I hope you all have a wonderful 2024 with friends, family, and of course puzzles!

 

Saturday, 11 March 2023

Noodling Box

Eric fuller was a giant among men. Not only as a tall, imposing guy, but often as the bloke with the serious mohawk at our annual puzzle parties. Softly-spoken and an absolute gentleman, he had a rapier-sharp sense of humour and puzzle-chops like nobody’s business. He was a great solver of puzzles, but he had an absolute gift for both designing puzzlers’ puzzles and for selecting interesting designs from others… most people will know him best for the amazing craftmanship in the puzzles he’s been making and selling through Cubic Dissections for years.

The puzzling community lost one of the good guys when he passed away last year – I’m going to miss his larger-than-life personality at IPPs, and I know that there will be thousands of folks who have an Eric-shaped hole in their lives now. My heart goes out to his friends and family who must be missing him so much more than me – hugs to you all.

___________________________________

Noodling Box was one of the last projects that Eric worked on – he’d spoken about it now and then and it sounded one of those projects that he’d dip back into every now and then, noodle around a bit, and then work on something else… until he thought it was ready to unleash.

The name, apparently comes from the act of catching catfish with one’s bare hands (not one’s bear hands, that’s another sport entirely!) by enticing them out of their underwater caves and then presumably grabbing them. I’m no expert, but I wonder if there’s potentially a more effective way of doing all that… either way, I’m sure that it’s at least partially relevant to the puzzle – or just another of Eric’s jokes on an unsuspecting puzzler.

My copy has an African Teak case with a Quilted Sycamore drawer – at least I assume it’s a drawer as it wiggles a bit, but resolutely won’t open. There are a few noticeable holes around the sides, some of which seem to have something lurking just below the surface (a catfish, of sorts?). The front of the drawer has a round knob with a little bit of a wiggle to it… but again, nothing that seems useful at all…

I end up spending quite a while making absolutely ZERO progress until I notice something worth exploring. One thing leads to another and I find myself in command of a small, but perfectly formed, tool.

At this stage I’m pretty chuffed and I reckon it’ll probably be plain sailing from here on in having finally cracked my way in… disappointment awaits… and I end up contemplating increasing dangerous things that I could do with my little tool, as I try things in turn, none of which seem to be of any use whatsoever…

There’s an obvious place for me to want to get to at this stage, only my tool won’t allow… I spend several days Think- (c)-ing to almost no avail.

Progress finally comes from trying something I hadn’t thought of yet – which is obvious really, until you think of it… only you don’t, and you won’t, because it’s Eric, and he knows exactly how puzzlers think… and then uses that against you, totally.

From there on I manage a bit more sustained progress and actually get the puzzle to where someone who hasn’t come across Eric yet might consider the puzzle to be solved… only you haven’t seen his hanko and there are some as-yet-unexplained noises going on inside the box, and there’s altogether too much space left…

Onwards, and sometimes upwards, until some further discoveries, including at least one that will literally blow your mind and then you’ll have not only the hanko, but also your prize – totally befitting a Noodling Box.

The puzzling journey is beautifully designed with definite stages of discovery along the way – there were two or three times that my head was blown on aspects of the solution. Everything is that precisely made it’s virtually impossible to guess what’s going to be happening until it actually happens

The gang at Cubic have really done Eric proud on this one – well done folks!

 

Saturday, 17 December 2022

VMPP IIX

Having promised we wouldn’t just stop our Virtual MPP get-togethers once we managed to start getting back together in the hall for actual in-person MPPs, we organised VMPP IIX (Yes, I butcher Roman Numerals for fun, I’m a bad person!) for about a week ago.

We stuck to the established schedule of a morning, afternoon and evening session so we could include folks from all around the world, and this time we had a major drawcard for the afternoon session, well, almost as big as Frank’s legendary Pu(b)zzle Quizzes.

The morning session was billed as literally just some puzzle chat and a scavenger hunt because those have gone down pretty well in the past and they give people an opportunity to show us their puzzles, something that seems vaguely appropriate for a puzzle party.

Dor showed us a copy of Boaz’s new Loophole lock – one that got several thumbs-up from around the virtual room – I’ve already told both of the folks who read my blog that I’m a big fan. Louis admitted to be somewhat puzzled by JCC’s Sun Box – one that I’ve had partially opened on my desk for months now – at least I’m not the only one making heavy weather of it – I’m in good company if Louis isn’t just bashing through the solution.

Goetz recommended the Pocket Change set of trapped coin puzzles from Puzzled by Piker and Dan showed us his copy of Mikael Simo’s Pooplock which was being readied for solving. Nigel gave a big shoutout to Bruns’ Bomb Destroyer Puzzle and Frank told us how much he was enjoying his Exit The Game Advent Calendar – we’ve been comparing notes and both been really enjoying the mini challenges presented daily – the team who create these games are really inventive.

Ken was happy to share his copy of the Craighill Wavelinks Kickstarter and we all agreed that “Rod dun good” on that one! Brian admitted to being somewhat puzzled by the copy of Pennypincher that he picked up at MPP earlier in the year. Peter showed us a new Window Lock from Dick Hensel that sounds like it’s definitely going to be worth keeping an eye out for when Dick’s decided that it’s ready for public release – he’s still tuning and tweaking a couple of things at the moment to incorporate some of the guys’ feedback.

From there Ali and Steve took over and ran a bunch of lightning rounds of scavenger hunts, starting with an Eric Fuller puzzle, then a pair of puzzles starting with “E” & “F” respectively, before heading off into some wonderfully esoteric territory including “A puzzle that Steve knows the name of” and then the obvious corollary “A puzzle that Steve doesn’t know the name of”… each round included special rules, some of which were announced up front and some of which may have been made up on the spur of the moment. In one round you scored double if others had the same selection as you and in another round that meant you scored nil… there was a fair amount of fun, some actual scoring and even an announcement of a winner and some losers. Dan came in first place, Nigel came in second last and I managed to take the wooden spoon – which probably served me right given my selection for the “Puzzle Steve knows the name of” round – you’ll need to watch the video for that one (about 1:42 and a bit in…) – this is a PG blog… I may have been crying with laughter at that point so coming last didn’t seem like the worst thing in the world.

We combined our afternoon session with Nick’s announcement of the winners of the 2023 Nob Yoshigahara Puzzle Design Competition, lending a massive amount of credibility to our normal gathering of the rabble. Nick was up bright and early West Coast time and ran the traditional slideshow showing all of the entries, revealing the designers’ names for the first time while folks joined the call. The lure of the announcements was indeed great, and it was great to see a whole bunch of the designers and makers themselves joining to congratulate the winners.

Before launching into the announcement of the winners, Nick paused to pay tribute to Eric Fuller, noting that his IRMO Box had won a Jury First Prize Award in the 2008 Puzzle Design Competition.

Between Nick and I we managed to tee up most of the designers and got them to say a few words by way of an acceptance speech. We worked our way through the Top Ten Vote Getters before singling out the three Jury Honourable mentions and then the three Jury First prize winners. Mittan was a popular Jury Grand Prize Winner for Juno and Brian took the Puzzlers’ Award for Abraham’s Well.

Once all of the winners had been announced, we took the opportunity to talk to the designers about their puzzles and their design process. Theo surprised us by telling us that his unusual packing designs in conjunction with Symen all relied on old-fashioned manual design and didn’t use any fancy software they’d cooked up between themselves. Peter Canham talked about how he started out designing his puzzles to stump his kids and how he’d managed to find the wood that went into making his Ripple box. Brian told us where the idea for the main mechanism in Abraham’s Well had come from and then went on to talk a little about his next sequential discovery puzzle.  

There was a great question from Stefan on prototype failure rates and how to get through to a successful puzzle in the end, and another from Gary on the ideal size of the finished puzzle – which resulted in some interesting thoughts on the various constraints and the importance of playability. It was a great opportunity to learn from the mass of design experience in the virtual room.

From there we went on to remembering Eric Fuller, sharing stories about him and talking about some of his epic puzzles over the years. Gary recalled always being next to Eric at the puzzle exchange given the proximity of their surnames and surprised a few of us when he told us how much Eric enjoyed opera – if you ever needed proof that Eric was one-of-a-kind…

A couple of the gang were coaxed into talking about the time that Eric hauled out his one-wheel in the hotel lobby in San Diego and managed to convince a few people to have a go on it after telling them it was as easy to ride as a Segway… while there were no broken bones that evening (I suspect alcohol may have relaxed the fallers!) there were some bruises and strains that lasted quite a while.

There was a common theme about just how thoroughly unselfish Eric always was in a few of the stories – from setting up Cubic Dissection as a platform where others would be able to sell their puzzles to encouraging new designers and makers. It was great to be reminded of the gentle goading Eric got to encourage him into having a go at making Greg Benedetti’s NOS burrs late one night in the design competition room – and then recalling the utter perfection that he produced that series with.

Eric was truly wonderful, unique individual. His skills were legendary and his prices were always lower than they should have been. He cared deeply about making sure that all of his customers were happy with his work – aggressively fixing anything – even things that weren’t his fault. The puzzle community has lost a wonderful soul.

The evening session was a pretty select affair, coinciding as it did with England meeting France in the semi-finals of the footie world cup. There was very little chat about said football, especially after Yaccine told us the French were 1-0 up…

There was chat about puzzles currently on the to-be-solved pile – I admitted to having Fermat meets Fuller in that place for several months now and Marc confessed to being similarly confused by Roger’s Bolt.

There was some invaluable shopping advice from Steve hidden among all the puzzle chatter but frankly it’s not worth hunting out...

Frank’s latest Pu(b)zzle Quiz did not disappoint! There was plenty of Christmas trivia (where I discovered I know very little about Christmas, and trivia), the obligatory dad jokes seamlessly(!) woven in, some words that Frank made up and lots of questions about the Puzzle Design Competition over the years after he discovered there was a search function on the Competition website… along the way there was plenty of banter and even a joke or two.

At the end of the quiz, one Harry Kane was triumphant (although sadly his namesake wasn’t later on that evening), with Michel and Sam coming in second and third. I think I managed tenth spot… a decidedly sub-par performance, but I had a good laugh along the way!  

After the quiz, things went downhill a little, especially when “some people” (Steve!) realised that Nick’s search engine would let you find naughty words in the design competition entries… so we were regaled with the number of male chickens and letters before “S” among the competition entries. Nick immediately turned safe-search functionality on…

Bizarrely at one point there was a semi-mass-waving-of-hamsters for no apparent reason… before Tomas told us all about the planned Finnish Puzzle Party in Vaasa on the second weekend in June next year… mark your calendars and reach out to Tomas for details.

All in all, another fun day with puzzling friends from around the world… thanks for joining us and contributing to the fun/mayhem.

Thanks to Wil who lurked in the background all day long and supplied all of the screenshots for the blog post!

Morning Video

Afternoon video

Evening video

[Oh and we promised we wouldn’t mention that Tamsin fell asleep in the afternoon session… ]

Sunday, 21 August 2022

Psycho Disks

I’ve written about a few of Phil Wigfield’s puzzles in the past and alluded to a couple of other that I hadn’t done a full blog post on – one of those was a lovely little puzzle called spinning tumblers.

Spinning Tumblers is a little barrel-shaped object apparently made up of a number of stacked brass disks that are resolutely fastened together. Sometimes the disks will spin freely and sometimes they will be locked… it’s weird… and makes for a fun puzzle.

Eric Fuller got hold of a copy of Spinning Tumblers and decided it should be “improved”, and by improved, of course he means made a whole lot harder! He’s added a few little twists to the design that will have you doubting your sanity – you know what you want to happen and sometimes that very thing will indeed happen, and sometimes it won’t – no matter how many times you try and make it work.

He's also made the start of the puzzle a lot harder… on Spinning Tumblers you can always work out where you are in the maze, so to speak, whereas Eric’s isn’t quite that considerate – at times it appears as if you are in fact nowhere at all… which can be a little disconcerting!

So Eric’s managed to make not only the beginning, the middle, and the resetting more difficult – he’s also given it a new colour-scheme by precision machining most of it in aluminium, with a couple of brass accents as a nod to its forebear. (He’s also given it a handy backdoor for resetting quickly or indeed reconfiguring the maze, just in case you want something a little sneakier.)

Psycho Disks definitely ramps up the puzzling challenge over Spinning Tumblers – about as much as the difference in names suggests – this is not a trivial puzzle – probably best inflicted on other puzzlers, especially those you don’t really like. ;-)

 

 

Tuesday, 19 April 2022

Pennytentiary

Not only a great play on words, it’s also an excellent puzzle!

This compact little sequential discovery puzzle from Eric Fuller packs a shed-load of puzzling into a tiny form factor – by my reckoning, several weeks’ worth of puzzling – ‘cos that’s how long it spent on my desk staring at me while I singularly failed to solve it. Several times I showed it to my mates on our weekly Zoom calls. Mostly to confirm that I had still made absolutely no progress. They didn’t mock me, much…

Right, so what have we got here?

I reckon it’s about three inches square and about an inch deep… you can see the four screws that appear to be holding all those neat little layers of wood and acrylic together so I won’t describe them (oops!). There’s a keyhole shaped opening on one side and there’s what looks like a penny trapped inside… trapped by at least four sliding metal bars that gravity dictates will pretty much always block the little coin’s escape…

And this is where the fun begins… Eric knows that as soon as you see this little set up, you’re going to all do the same thing – so you might as well do it and get it over and done with, I mean, you never know – it might actually help… SPOILER ALERT – it doesn’t!

After that I tried wiggling things – anything I could find – and that got me literally nowhere as well… and that was pretty much the state of my progress for several weeks. (Yup, not the sharpest knife in the drawer!)

This past weekend I tried something I hadn’t tried before, and something happened that hadn’t happened before – and I thought to myself that that might actually be useful… and it was – not only did it give me a new sense of purpose, it also gave me something to work with…

Little did I realise that that was literally just the beginning, and this little guy held a whole lot more secrets to conquer – all the way through there were reminders that Eric was playing puppet-master – giving a little with one hand and then slapping you across the face with the other – sorry, that’s another blog altogether – but the man teases you and plays with your emotions – he makes you think you’re almost there, and then laughs in your face when you realise there’s something else to solve…

This one really does keep on challenging you and surprising you all the way through the solve – there are some “What the heck?!” moments and a few “You bastard!” moments… all crammed into three inches squared. And if you’re as bad at solving them as I am, you can look forward to several weeks of puzzling value!

If you didn’t get one from the last release, you really ought to try and grab one this time around!

Saturday, 8 May 2021

Basket redux

After spending a goodly while solving Akaki’s Picnic Baskets over the Easter weekend, a few more have arrived to keep me amused.

First off, Eric Fuller made up a mini set of picnic baskets with pieces for Egg, Sandwich and Wine. The basket is beautifully made in Zebrawood, with a floating Maple bottom, and as you’d expect from the wood-meister, the tolerances are sublime – so sublime in fact that I made a rather embarrassing discovery.

When the puzzle arrived, I set about assembling the three different challenges, assuming that, as I’d already solved these in the 3D printed versions that Ali and Steve had sent over, this would be a walk in the park… and indeed Egg and Sandwich were relatively straight-forward after I’d managed to summon up the appropriate little grey cells and spotted some vaguely memorable combinations of pieces.

Sub-consciously I’d left Wine for last because that one had given me so much trouble the last time around. Fortunately all of that effort had left the solution well-ingrained in my mind so I stepped through the process smiling a little smugly as I went – until I got to the last piece, which didn’t quite behave the way I was expecting it to – I was pretty certain I remembered how that final piece went in, and it just wouldn’t on this copy…

At this point I start thinking that there are three possible reasons for this:

  1. I’ve misremembered something along the way – UNLIKELY given the pain it extracted on the first solve – it took me ages!
  2. Eric’s got his tolerances wrong – see above – deemed IMPOSSIBLE.
  3. I’ve cooked the solution on the 3D printed copy by unwittingly flexing something… bugger!

OK, so go back to basics – first of all establish whether there’s an alternate possible layout of the pieces… and rather swiftly deduce that there isn’t… so turn attention to orientation and order of insertion… and promptly spend almost as much time again on trying to come up with a different way of putting those same pieces into the same basket… but I do manage to find a very different approach to the one I was pursuing, and there’s (another) excellent little “A-Ha!” when I finally click.

Akaki’s Wine Basket definitely kicked my butt.

Next up is another pair of 3D printed baskets courtesy of Steve and Ali – thanks Lads!!

Nachos was a set of pieces designed by William Hu after playing with Akaki’s Picnic pieces and feeling like he could up the ante a little, and perhaps give Akaki a bit of a challenge in his own backyard. (I may well be making some of that up!)

The pieces on Nachos stand out from all the previous pieces because some of them have diagonal-cut half cubes, which is interesting…

Finding a potentially viable assembly isn’t too challenging – but finding a way to get the pieces inside the basket, is. I found myself going through several cycles of “Hang on. Perhaps there IS another assembly because they definitely won’t get in there in this assembly,” only to end up back where I’d started just trying even harder to find a way to get those pieces inside the basket.

It's definitely worth asking yourself why those pieces are shaped that way… for some of them the answer will already be obvious, but it was while thinking about the others that I found a promising vein of ore to mine… and the eventual little dance of the pieces inside the basket is really interesting, and rather rewarding.

Peppermint Basket is Akaki’s mic-dropping response to Nachos. This one pares back the problem to three simple pieces – sure there might be some half-cubes in there – but three pieces?! With that few pieces, there really aren’t a lot of ways that you can build something that will fit in a 3*3*3 space with a complete top surface. You could literally count them on one hand, really easily, even if you’re a clumsy woodworker!

Given the restrictions you’ve got from the pieces, there are some obvious moves that sort of present themselves, even though they’re rather novel and you probably won’t have seen them before… which sort of took care of two pieces for me and I knew where the third one needed to be, I just couldn’t see how the heck to get it there.

I am embarrassed to admit that I did wonder at one point whether the “rule” about the top surface being complete might not be required for this one, but thought that someone would surely have mentioned that if it had been the case… so I persist.

And I come back to it several times over the course of many days… until I find something almost inelegant that opens up a new line of attack, and that’s the breakthrough I need… 

Peppermint is definitely the pièce de résistance – solve that one and you can call yourself a proper puzzler!

 

Wednesday, 6 January 2021

Blah Box

by Eric Fuller,

is anything but!

It is excellent!

And yes, I know that the name came from his disappointment that he couldn’t use it the way he’d first intended, but boy am I glad he decided to release it in its own right – it’s an excellent puzzle…

Once again, Eric uses all he knows about how we solve puzzles, against us…

This one had me bashing my head against a literal brick wall for several weeks trying to find some way in. 

When you first get hold of this modest sized box, you’ll spot the obvious sliding lid and clock that it’s locked almost as quickly – it’ll move a little, but it’s very clearly currently locked. There are a couple of holes on the one end of the (obvious) lid, but you can’t really see much through them…

There’s something rolling around inside, and perhaps that's interesting…. Both of the short ends appear to be floating and one has a hole in the centre of it with something shiny peeking through – could be a magnet…

And that’s it. That’s literally all I had for several weeks. 

I’d pick it up, try a few things – try some more unusual things. I tried tapping and rapping it a few times, and sometimes I almost convinced myself that something somewhere had changed…

After a couple of weeks of polite exploration I finally managed to find some real progress – it was obvious I’d made some progress, only problem was that I’d come up against another virtually impervious brick wall… sometime later I spotted something interesting that I’d managed to overlook and that gave me something rather interesting to play with – MORE PROGRESS!

And with that progress, an even bigger brick wall – this one took quite a lot more thinking, and experimenting – and I ended up spending several more days caught here – before I finally tried something different, and found myself marvelling at that Fuller bloke’s serious skillz and subterfuge. He really does use your own mind against you on this one – you know certain things, only you don’t…

I’m a huge fan of this one – it has a few very distinct phases, each of which would be pretty good on its own – lump them together in a confusing little package and it’s a great puzzle box.

[There is a potential short-cut that Eric’s designed out with an after-sales modification that any muggle can fit for you if you want the full experience… alternatively, just treat this little beauty with some respect and you probably won’t be bothered by the short-cut at all!]

Monday, 12 October 2020

Blinded II

Dee Dixon (he of DEDWoodCrafts) has burst onto the puzzle scene producing a flurry of intriguing puzzle boxes recently. I’d managed to acquire a pre-played copy of his Where’s My Hammer and rather liked the ideas I found in there, so when Eric Fuller had a bunch of Blinded II’s on a recent update, I decided that I needed one of those too…

It’s a rather handsome little box with a stunning Zebrawood top on a Sapele box reinforced with several beautiful Maple slip-feathers reinforcing the main joints. The first thing you’ll notice is a little “handle” to one side on the lid, and as soon as you touch it you’re going to realise that it’s attached to the lid by a pair of rather strong magnets…

Explore a little more and you’ll realise that Dee’s given the box a floating base (so you won’t have any trouble with humidity) as a rather nice touch. Aside from the tiniest amount of play on said-base and on the lid, there is very little to find to interest your puzzling instincts!

I ended up doing the only obvious thing left to do and dragged the magnetic button all around the box in search of something “interesting”… and I did manage to find some “interesting” areas, but I couldn’t get them to actually produce anything worthwhile… so the box made it’s way onto my shelf-of-shame where it was duly pulled out every now and then and new theories explored as and when they hit me – often while I was “in the office,” as it were.

I’d kept exploring new theories, and to be fair, retrying the old ones over and over again in the hopes of getting a different outcome (I know!) until I had a bit of inspiration and tried something totally different – and all of a sardine I had actually done something useful, and then having found a little forward momentum, I managed to wander through the next few steps in a couple of minutes…

So I reckon it only took me a few minutes to solve it, but there were several weeks between the first couple of minutes and the last couple of minutes! :-)

Having solved it, I really like this box – the locking mechanism is clever – it suckers you into totally overthinking it and then blows you away with the elegant simplicity in there… and it’s all on view when you open the box so you aren’t left wondering about anything… it did leave me feeling rather foolish for some of the grand designs I had envisaged going on inside there, though.

Great as a puzzle, cleverly engineered and very well made, highly recommended!