...and so onto the third instalment covering my little order
of puzzling-goodness from Jakub. This
post includes three designs from Japanese wiz Osanori Yamamoto - each of which
is rather 'different'.
Cockpit is a
cubic cage with three C-shaped pieces that interfere through the centre ... one
of them has an extra cubie that really manages to get in the way
disproportionately for such a small piece. Four of the cube's faces have
crosses cut out of them and the remaining two have a full 3*3 square opening.
As you can imagine, solving Cockpit is going to rely on
manoeuvring the pieces apart in order to free up enough space to allow the
pieces to pass one another (similar to Estergon and co.) The trick here is that
the crosses on most of the sides mean that you're constantly having to move
pieces around in particular order to enable the next move as you go first one
way, then the next ... which gets you up to 16 moves to remove the first piece
- and once again, an awful lot of scope for blind allies to lose yourself in!
Ice Pillar
is a great name for the next puzzle as the finished puzzle looks like a
classical pillar with four burr pieces passing through a hollow column. Right from
the get-go there's a lot of movement - in fact every single piece will move in
at least one direction - and some of them will move in several - so you're
totally spoilt for choice trying to find the 30 moves required to release the
first piece.
In taking it apart I invoked Walker's Patented Solution of
randomly fumbling around trying to make as much space in one area as I could,
and whenever I ran out of opportunities, switch attention to a nearby area and
try and move the space over there, until you eventually stumble across the
right spot with more or less the right amount of space and you can see a route
toward removing the first piece ... then it's not too hard... although along the way you can get the pieces dangling out in the breeze where you'd think they would just about fall out of their own accord, except they're still steadfastly stuck!
Putting it back together again is another story entirely! There
is a single solution possible from a potential 1500-odd assemblies ... there is
no way my brain will stretch to that, so I invoked Master Rover's gift to
puzzledom to find my way back... and to some extent sort of surprised myself
that I'd managed to take it apart unaided... this one's a toughie!
Successively moving the burrs in and out and the frame apart
along the diagonal opens up the frame - until you find you can't go any further
... this puzzle has a habit of mocking you along the way - it certainly mocked
my (in)abilities along the way - it might only be a level 9 puzzle, but there
are a lot of entertaining little byways along the way to lose yourself in ...
and you'll hear it gently laughing at you when you do that... I found that mine
laughs quite a lot!