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Popping out the first corner
square (it’s kept neatly in place with a pair of magnets) gives you your first
hint at what lies ahead – there is a track around the inside of the frame, and
on some of the pieces, and each piece has a series of tabs sticking out to
engage the other pieces and the frame … which is fine, except that the Padauk frame
then has a series of strategically placed blocks stopping you from moving some
of the bits where you want to, and a little experimenting soon shows you just
how unexpected some of those tabs really are.
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The next piece was not much
easier in spite of all that extra space created by getting the second piece out
of the way. Indeed the extra space means more opportunity for even more forks
in the road as it were …working reasonably deliberately you can try and release
pieces in turn until you find the right one, in the right spot … until there’s
enough space that only a numpty wouldn’t be able to extract the last few
pieces…
The tiles themselves have been
mostly milled from a single piece of Holly each – the resulting fit between the
pieces is terrific, with little or no play between them and no bowing at the
centre of the grid at all when the pieces are in the frame. The result is a
pleasingly positive feel where the pieces move smoothly when they’re properly
aligned and don’t move when they aren’t.
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[UPDATE: Neil got in touch and made me revisit my Burr Tools model to find that actually if you exclude rotations and reflections, there are only 960 possible assemblies but only two of them are achievable - however, there are two identical pieces, so those figures reduce to a unique solution(!) out of 480 possible assemblies. Thanks Neil!]
Helpfully Burr Tools
demonstrates the steps required for reconstruction and I’ve relied on it each
time I’ve put the puzzle back together again so far … maybe one day I’ll be
struck with some sudden insight into how to ‘see’ the solutions for these sorts
of puzzles – but I wouldn’t hold my breath…
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Eric’s description of the pieces
pointed out some of the finer points that non-craftsmen (like me!) might not
fully appreciate – firstly the edges are all square, which is unusual for this
sort of puzzle, especially ones where rotations are (!) required and secondly,
he’s paid special attention to the fully mitred joints – and looking at one of
the triple-mitred joints shows just how accurate they are.
Fiddling with the pieces is
quite fun and needs to be fairly precise – remember the bit about the square
edges? But that means that when something should work, it does and when it
shouldn’t there isn’t much ambiguity, which can sometimes happen when the
pieces have a little give in them (no chance of that here) or have rounded
edges (you have been paying attention, haven’t you?). There are some surprising
moves and I really enjoyed the way the final solution sort of snuck up on me
and all of a sudden it was right there! Even after taking it apart and putting
it back together a bunch of times, I still find some of the movements
interesting and unexpected – great little puzzle to fiddle with in an idle
moment.
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When I
described the puzzle as Altekruse-ish – that probably wasn’t particularly
accurate – the basic structure is an Altekruse assembly – but the pins and
holes make the positioning of the pieces and the order of assembly somewhat
more critical than on a standard Altekruse – and before you ask, it’s way too hard for me to consider
assembling without Mr Roever’s computational assistance!
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