Osamu Kasho created this rather interesting little puzzle
box for the latest Karakuri Creation Group exhibition entitled “GO” – which if
you’ve been paying attention to my blog posts, dear reader, you know that the
symbol for “GO” can also be interpreted as “five” – and there are five neat little
buildings on the top of this box. There’s a rather obvious drawer on the front
and a potentially slidey-looking-thingy on the side of the box… and an unusual
pattern on the top the box.
It looks interesting and draws you in…
Examine the buildings a little closer and you’ll see they
can change height – by the way, I love the little details on the buildings in
the windows and doors and even a helipad.
So having discovered that they change height, it becomes
clear that you’re going to be setting the heights properly in order to release
the drawer – so far so good – and if you’re a bit of an agricultural puzzler
like I am, you might be tempted to try and pick this particular lock – and you’ll
discover that the designer is a better man than you are… you cannot actually
feel this one out – you have to solve it properly!
So much for the brute force approach!
Turns out using some finesse is definitely rewarded, but the
tolerances on this one are wonderfully precise – you really do need to gets
things absolutely spot-on before she will reveal her secrets.
I love the fact that this one teases a little and then
forces you to do things properly. Much respect to the craftsman on this one…
... Looks like the solution is provided,eh?
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