
It looks interesting and draws you in…
Examine the buildings a little closer and you’ll see they
can change height – by the way, I love the little details on the buildings in
the windows and doors and even a helipad.
So having discovered that they change height, it becomes
clear that you’re going to be setting the heights properly in order to release
the drawer – so far so good – and if you’re a bit of an agricultural puzzler
like I am, you might be tempted to try and pick this particular lock – and you’ll
discover that the designer is a better man than you are… you cannot actually
feel this one out – you have to solve it properly!
So much for the brute force approach!
Turns out using some finesse is definitely rewarded, but the
tolerances on this one are wonderfully precise – you really do need to gets
things absolutely spot-on before she will reveal her secrets.
I love the fact that this one teases a little and then
forces you to do things properly. Much respect to the craftsman on this one…
... Looks like the solution is provided,eh?
ReplyDelete...-ish... :-)
Delete