I found myself chewing this one
over a bit recently and before I knew it, it had started growing arms and legs
and turning into a blog post … it may be a bit philosophical, it will almost
certainly be heavily influenced by what I like and it will be my opinions –
feel free to have some of your own and share them if you’d like by leaving a
comment or three down below…
The topic seems to come up from
time to time on the usual puzzle forums and it’s always interesting to see the
variety of responses – there almost certainly isn’t ever going to be a single,
agreed answer. Heck, I doubt you could get firm agreement on what aspects
should even be considered, let alone their relative importance or how to
combine the various aspects that make them up!
For me, it’s about the joy of
discovering stuff – so my ideal puzzle starts out with something that seems
totally impossible and then takes you through a series of discoveries (“A-HA!”
moments) that slowly let you in on the secrets it holds until you finally open
it / close it / assemble it and reach your goal. So let’s unpack that a bit… with tongue firmly in my left cheek, I reckon:
Where:
- PG is Puzzle Greatness (!)
- GC is Goal Clarity (Scale: 1-3)
- Ach is Sense of Achievement (Scale: 1-3)
- El is Elegance (Scale: 1-3)
- Att is Attractiveness (Scale: 1-3)
- P is the number of Pieces
- Ch is Level of Challenge (Scale -0.5 - 0.5)
- AHA is the number of A-Ha! moments
- X is the factor to allow for bonus points
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I suppose there’s a temptation
to say that this rule wouldn’t apply to jigsaw puzzles (if you consider them
mechanical puzzles) – except I think it does apply, within reason …my favourite
jigsaw only has a couple of hundred pieces, but they’re mostly different shapes
and have whimsies scattered around the place – I can honestly say that I find
that one a ‘better’ puzzle than some of the 1 000-plus piece monsters I’ve had
a go at – and I don’t expect to ever get too keen on starting one of those 32
000-piece Ravensburger mega-puzzles! …but I can’t wait to get my hands
on a copy of the Four Colour Map Puzzle
from Artifact Puzzles and it only has 68 pieces … but just look at the shapes
of those pieces…
Good puzzles should provide at
least a reasonable challenge – they
need to keep you occupied for a bit at least (are they really puzzles if they don’t?) – they need to
earn some respect before they give up their secrets. I always find it a bit of
a let-down when I look at a new puzzle from a distance, decide what the goal
probably is and then take a guess at the likeliest solution only to find out
that’s exactly what it is when I pick it up and just apply the solution – and I
fully realise that it all depends on what you’ve seen before and how much
experience you have of solving mechanical puzzles, and that to some extent your
views will be influenced by when during your puzzling life you came across a
particular puzzle and how on-your-game you were when you first saw one – but I
guess what I’m really saying is that trivial puzzles with an obvious solution
aren’t likely to be high on the list of great puzzles in my books.
There’s probably a down-side if
puzzles provide too much of a challenge … I’ve spent hundreds of hours
(literally!) on a single puzzle spread over several months before I finally
cracked it –and trust me, the sense of achievement was pretty sensational – but
I don’t think there are many puzzles that I’ll invest quite that much time in.
There are other sorts of puzzles that (for me) take a lot of thought away from
the puzzle itself – so they tend to sit on my bookshelf above my desk for ages
– and every now and then I’ll take them down, try a couple of things and then
put them back and leave them alone for days or weeks at a time – Roger puzzles
fit this category rather neatly – I find they need you to try lots of things,
often unusual things, and they can be pretty devious little things … in fact at
the moment there’s a row of three of them that have been staring at me for
quite a while now … all unsolved, so far ….
Good puzzles give you a sense of achievement – and to some extent
I suppose that’s the flip-side of the previous point. Everyone (OK, we
puzzlers…) loves conquering a puzzle and getting the better of it – proving
that you’ve found the right technique to work out what the internal mechanism
must be to release that final catch and open the box – or be able to deduce how
to fit those shapes into that tray in a way that your brain wants to tell you
cannot be efficient enough.
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Great puzzles have an elegance to their mechanisms or their
solutions – think Cast Marble.
Maybe there’s an inner-engineer in me trying desperately to come out, but I
really appreciate elegant designs that don’t complicate things unnecessarily.
Implementations of the simplest means of achieving a particular mechanism /
trick or disguise are best. Bonus points for re-using things in unexpected ways
…
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I also think some puzzles should
get bonus points for things like
having an extra little hidden compartment in a puzzle box beyond the main challenge,
or for being puzzler’s puzzles – where they’re specifically designed to use a
puzzler’s knowledge of similar puzzles against them finding the right solution
… often resulting in non-puzzlers who are unencumbered by “knowing what the answer should
be” being able to solve them faster than “real
puzzlers”.
…so that’s what I think makes a great puzzle – what do
you think?