In his
latest round, Eric Fuller also offered a couple of new Tom Jolly designs for
sale – and both looked rather neat, so I added them both to the basket along
with the Havana’s #1 box.
Rattle Box is a deceptively
simple-looking take-apart puzzle. At the start it looks like a 5-unit cube
although one of the central cubies seems to be missing a corner … that little
piece turns out to be almost a 2-unit cube (it’s missing a cubie) that falls
inside the 5-unit frame and rattles around a bit.
Once
it’s inside, it becomes apparent that the frame is made up of a few
oddly-shaped pieces that interlock, and if that little cube weren’t rattling
around inside there, it would probably come apart quite neatly – albeit in a
serially interlocking fashion.
The
frame bits are nicely designed so that they don’t give you an unobstructed view
of the insides – which means that you need to experiment with the little cube
in various orientations (remember there’s a missing cubie!) and in various
places in order to work out what the internal structure looks like. That will
enable you to determine which bits are likely to come apart first and then you
can concentrate your efforts on removing that bit…
Now
either this is a REALLY well designed puzzle, or I was being a bit thick [be
nice – put your money on the former!] but I found that I was concentrating on
one bit and it was another one altogether that eventually came out first – in
fact, I hadn’t even realised that it could move until it was just about ready
to come out!
Once the
first piece is out, releasing the rest is still a non-trivial exercise – and
then reassembling it is actually easier than taking it apart – which in my
books makes it an interesting little puzzle.
As
always, Eric’s done a lovely job of making these – the tolerances are just
right to keep its secrets until you’ve really found the right movements
combined with the correct place and orientation of the baby cube.
Eric ships
them unassembled – gee, thanks mate! – so it took a little while before I could
really enjoy it properly. Eric notes it has a level 7.4.4.4 solution so this
one is definitely at the outer bound of my burr-abilities! Disassembly is
somewhere between “non-trivial” and “quite interesting” on Walker’s scale of
difficulty-ness – there seem to be a couple of dead ends to wander into and while
there’s a reasonable amount of movement available during the process, a lot of
it isn’t useful, and it’s generally a good idea to keep everything square and
properly positioned or you’ll risk introducing even more complications.
Eric has
a knack of producing puzzles like this to a delightful scale – small enough to
be played with at the fingertips without actually being too fiddly to deal with
– and they look absolutely gorgeous (and the price is pretty attractive too!).
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