Showing posts with label Roger. Show all posts
Showing posts with label Roger. Show all posts

Monday, 7 March 2022

Feuerzeug

With Wil’s recent success at encouraging Roger D back into the puzzle-making (and designing!) game, I patiently joined the queue for a copy of Feuerzeug as I hadn’t previously managed to find one for sale at what I considered a reasonable price.

Patience paid off and a handsome new copy duly arrived in Barnt Green – I was well-chuffed!

Feuerzeug is German for “lighter” – which should probably be obvious from the accompanying pics as the little brass and aluminium gadget looks just like a lighter with a flame coming out of it. Your goal is to release the flame – which sounds innocuous enough. Achieving said release is less so…

The brass flame is clearly going to come out at some point – it wiggles ever so slightly, but cannot be yanked out – feel free to try! The only other feature (apart from the “F” logo between the initials “RD”) is a recessed hex bolt which doesn’t seem interested in much at all.

Shaking and tilting the puzzle suggests there might be something else at play inside, but how the heck you use that information to release the flipping flame, is a mighty large puzzle.

It turns out that some fancy footwork will cause some magic to happen and then you can inveigle something useful to take place which will in turn cause the puzzle to levitate and make breakfast, releasing the flame in the process… some of that might be true – but the flame can definitely be (fully) released… your mission, should you choose to accept it…

It’s a classic!

Saturday, 13 November 2021

Maze Bolt+

Unless you’ve been living under a rock for the past year or so, you’ll be aware that Roger D has been coaxed back into making puzzles again – so after years of puzzlers chasing a limited number of copies of Roger’s classic puzzles – and their price spiralling ever-skyward on the usual auction sites – Wil has offered them for sale at eminently reasonable prices, and has pretty much serviced all the pent-up demand that was out there – much to the delight of puzzlers everywhere (hey, I managed to plug a hole in my little Roger collection) and no doubt the absolute dismay of the flippers keen to make a quick buck.

And it was good…

But then a couple of weeks ago Wil reached out to me and offered me something rather unexpected – a totally new puzzle from Roger… so I mortgaged a kidney and soon enough a well-packaged lump of aluminium and brass was delivered to my doorstep.

Wil explained that Roger had been working on this design some time ago but hadn’t quite managed to get to the point where he was happy with it… until a recent collaboration with Jean-Claude Constantin provided the necessary breakthrough and Maze Bolt+ was born.

A short while later four prototypes had been produced for testing and, thanks to Wil, one of them ended up on my doorstep... and I get to play with the first new Roger D puzzle in many years! <Cue stupid big grin!>

First impressions: this is a big aluminium bolt – it stands about 7.5 inches tall and it’s a heavy brute. Do. Not. Drop. This. On. Your. Toe. (Or indeed on any piece of furniture you’re rather taken with.) There’s a chunky brass nut that spins freely at the base and an obvious maze cut into the shaft of the bolt, and finally a little RD logo inside a hexagon on one of the bolt’s six faces. Paying a bit more attention to the maze shows that it should be pretty simple to navigate through it with four potential exits apparent at the end of the bolt…

So far so good… but I’m quite the curious sort so I spend a while examining the bits of the maze I can see even further, and I can’t find any evidence of foul play so I dive in and find a way into the maze, spinning the nut around the shaft and then through the maze… which seems even more elementary than I’d thought it was and without almost any effort at all, the nut is right up at the top of the bolt, only it won’t come off… my smile widens – game on!

I spend a while back-tracking and looking for alternate routes, and manage to find some, but it turns out they all lead absolutely nowhere as well… “which is interesting”. [Copyright LB]  

It’s only when I engage serious puzzle-mode that I start spotting things that don’t behave the way I’m expecting them to, and that scares me a little because up until now I had a very clear mental model of what I was dealing with… exploiting some of those discoveries leads to a wonderful “A-Ha!” moment, and with a little more chicanery you can remove the nut entirely and see exactly why things don’t behave quite as you expect them to…

And if it all stopped there, this would be a pretty darn good puzzle – and if it was called Maze Bolt, that would probably be it… only there’s a little plus at the end of the name and that little plus really puts the cherry on the cake – and makes this an excellent puzzle.

Sure, there’s heaps of pedigree in the design(er) – but this one doesn’t rest on those laurels in the slightest – it earns respect and provides delight – Roger is back!

If you’re interested in acquiring one of these for your own little hoard, I’m afraid you’re going to need to be patient as they won’t be available until Q2 next year… at this stage there are literally only four prototypes around and it’s going to take a while to produce these big old lumps of brass and aluminium. They’re also not going to be particularly cheap. (You saw the bit about them being big old lumps, right?) You know who to reach out to if you want one…

Friday, 16 October 2015

…a thousand Thank-Yous – many of them belated!



Thank You!

I’m a little embarrassed to say that I owe quite a few people a thank you and I’ve been rather lax about that recently… so this post is a bit of an attempt to address the issue and thank a few folks publically.

Let me start with Big-Steve – ever since he started printing large quantities of puzzles on his home-grown 3D-printers, Steve has been giving me puzzles with frightening regularity…from some potentially promising experimental ideas that turned out to have too many short-cuts to a puzzle that really should have been named the St George’s Burr after the colour-scheme he used. There were 3D-printed versions of the Peanut (remember that psychedelic one?) and his modification on the theme. His generosity wasn’t limited to just the things he’d printed himself though and a while back be gave me a copy of his i.materialise project Tripod.

Steve had a great story about a wheeze he’d discovered that meant that if you designed a box around your puzzle pieces that meant that the eventual object could be picked up as a single piece, the price being charged would plummet… so he tried it with his Tripod puzzle and discovered it worked rather well… of course since then we’ve been through all the Shapeways price-ma-geddon antics and everyone’s aware of the need to finesse your designs through these services to reduce their costs, but at the time it was quite amusing to find what appeared to be a loophole, that the 3D printing service then actually publicised to show everyone else how to do the same thing. (And, yes, these days they all offer all sorts of tools to help achieve that!)

Tripod looks like an intimidating puzzle with 30 (mostly) notched sticks that you need to build into a ball-shape. When it arrives from i.materialise the sticks are inside a neat little box that needs to be snipped open to release the sticks and (usually) a small cloud of white powder. Rinse them off in some water to remove the excess powder and you’re ready to play… the notches are nicely sized to grip the neighbouring sticks securely… and one of the sticks has no notches, so it’s probably going to be a key-piece… but apart from that, there aren’t many clues as to where you might want to start…

I found it helpful to familiarise myself with the way they all fit together and to start working toward a ball-shape. Invariably at some point you’ll come up against a situation where you can’t insert the next piece because something’s blocking your way, and then it’s a good idea to come up with some sort of strategy…
 
I got lucky and managed to formulate a reasonably simple strategy that led me straight to a solution – but I still find the geometry rather confusing and think these sorts of puzzles are rather tough… Thanks Steve – it’s great!

The next puzzle was given to me by James Dalgety, although it too was designed and in fact printed by Steve. The JCD is a disarmingly simple-looking three piece burr where the pieces are shaped into James’ initials – no only shaped that way but they also fit together rather neatly when they’re not assembled – great design touch!
 
Assembling them is a lot trickier than you might think it should be… the basic shapes are exactly what you’d expect, but the little bits in the edges that stick out to make up the letters tend to get in the way, and as a result, the standard assembly simply doesn’t work… it needs careful attention to the exact shapes and sizes that have all been rather deliberately crafted to stop you doing all the usual things… find the right unusual thing, though, and you’ll have a neat little colourful three-piece burr assembled.

Next up is a trapped coin puzzle designed and made by Mineyuki Uyematsu for my friend Matt from across the pond. Matt commissioned Mine to make up a bunch of Texas-themed puzzles to give away to his puzzling friends and I was lucky enough to get a copy – cheers Matt!

Made up of a few layers of acrylic held together with screws, the puzzle holds a Buffalo Nickel captive, albeit partially visible through a hole on the front. With a Texas flag on the front and a map of the great state on the back, there’s no doubt about where Matt hails from…

While it’s not a hugely complicated puzzle, I’ve known seasoned puzzlers play with it for weeks on end before finally finding the neat little solution that allows the coin to drop out … and there’s a wonderful little feature to it that some folks manage to miss in spite of solving and resolving it stacks of times…a lovely little detail that really didn’t need to be there, but sets it apart.
 
The next Thank-You goes to Chris for giving me a lovely little copy of Coffin’s Fancy This!

He gave it to me on one of his visits explaining it had come off a new 3D printer he’d been testing at work – the quality looked pretty good and I was somewhat amazed when he told me that the printers were selling for under £250 – I suspect that when I get my life back again I may need to investigate them… I kinda like the idea of building a printer and then printing off the odd experiment to torment other with… one of these days…

Back to Fancy This!… it might only have a handful of pieces, but the geometry is a little mind-bending again. It’s quite a fiendish design that combines elements of sequential assembly and co-ordinated motion, and even when you think you’ve got the hard part sussed, you’ll find there are stacks of almost-right assemblies where the pieces all go together absolutely fine and even look like the correct assembly, until you get to the last piece that seems to be the wrong way around… it amazed me just how many different wrong ways I managed to find to assemble these pieces before I eventually managed to find the right way to put them all together so that the last piece locks everything into place – thanks Chris… not just for the puzzle, but also for tempting me into experimenting with 3D printing… between you and Steve I suspect I won’t be able to resist much longer!
 
The final thank you in this round goes to a friend who gave me this rather unusual-looking object. It looks like an industrial two-pin plug with some rather untidy wiring sticking out the end. There weren’t any instructions that came with it so I had to try and work out what the heck the object was, if in fact it was a puzzle! (This friend collects all sorts of things so it could, for instance, have been an oddly-shaped bottle-opener for all I knew!)  

When I showed it to one of my friends with an engineering background, his first question was why there were four wires coming out the back when there were only two pins on the plug – that’s probably a tip to the solution right there… surely!?

Turns out it probably is a puzzle and the object is to get it to do something unusual…it isn’t easy and the elegant method for doing it turns out to be rather neat, repeatable and not require too much physical effort – which is just as well as I’m a lazy old asthmatic puzzler. Thank you for a very special gift!

Hook, line and sinker?