Tuesday, 20 October 2020

Popplock T12

I bring you a somewhat overdue blog post about a stunning puzzle that I got at just about the same time as the country went into lock-down… that will become important later on in the story… in the meantime, you just need to bear in mind that was seven months ago!

When I got the eagerly awaited email from Rainer announcing that he was ready to start selling his new Popplock T12 I didn’t waste any time and a few days later a rather heavy package arrived in Barnt Green.

The T12 is a brute of a lock – this thing will do serious damage if you’re ever clumsy enough to drop one. It deserves respect, and it definitely got more than its fair share of that from me… over the course of the following six and a half months or so!

In its starting state, you have a key with nowhere to shove it, a large block of brass, which might just as well be solid for the lack of anything doing on it at the start, and a really solid looking straight steel shackle. (Mental note: can you call a straight metal bar a shackle if it performs that role? … Hales?)

There are a couple of obvious things to try at first and they generally result in finding something actually rather useful: a keyhole! (Bet you didn’t see that one coming! Even thought you were given an actual key with said lock, remember…?!)  Putting the key in and turning it, sadly, does not open the lock…

Examining things a little more carefully provides some clues as to some things that might be interesting at some point  (that’s a whole lot of somes and I’m not good at numbers!), albeit right now they’re stubbornly useless…

Several days later my troubles began: I thought I’d found something interesting and potentially useful, and indeed it may well have been, were it not for the fact that I found I couldn’t retrace my steps and I’d somehow managed to trap the key inside the lock… cue mild panic… and a seriously concerted effort to release said key.

A few weeks later I reach out to my tame locksmith to ask if he’s ever seen that before on this puzzle – “Eh, nope! – You’ve obviously done something stupid, ya muppet!” – Not a direct quote, actually he was far more sympathetic and suggested I send it back to Rainer, but neither of us was convinced that a T12 would actually allow me to do anything irreversible – and I decided it was far more likely “operator error” so I kept at it...

It sat on my desk for the next few months – getting picked up from time to time whenever I had some downtime in “the office” but sadly the key remained very much trapped.

By now we’re well into lock-down so I can’t even rely on the usual services of my puzzle-whisperer to rescue me from my stupidity – he’s trapped in The Netherlands.

It became a bit of a standing joke with some of my puzzling mates on our regular Sunday evening video calls – I’d show them the T12 with key trapped, they’d laugh at me and ask me if I’d tried blowing on it yet. (Yes. It didn’t help. Damnit!)

After several more weeks of their enjoying my misery, they finally took pity on me and coached me through some things I swore I’d already tried, exactly that way, about a million times already, but somehow the key was no longer trapped!

Promptly reinvigorated I managed to make some serious progress over the next week and a bit – using some of what I’d managed to learn while the key was trapped in there to finally release the shackle, a mere seven months after getting this thing…

What do I think of it? Given that for the vast majority of that time it was apparently locked up refusing to give up its key? It’s BRILLIANT! This thing has locks on the locks – getting all the way through the solution gives you a terrific sense of achievement – you earn the victory on this one… for a puzzle with so little apparently going on on the outside, this one packs a big punch! Would I have enjoyed it more if I hadn’t had to wrestle with it for months to give up its key? Hard to tell… either way, there’s no denying it’s a fabulous new puzzle lock from the master.

Monday, 12 October 2020

Blinded II

Dee Dixon (he of DEDWoodCrafts) has burst onto the puzzle scene producing a flurry of intriguing puzzle boxes recently. I’d managed to acquire a pre-played copy of his Where’s My Hammer and rather liked the ideas I found in there, so when Eric Fuller had a bunch of Blinded II’s on a recent update, I decided that I needed one of those too…

It’s a rather handsome little box with a stunning Zebrawood top on a Sapele box reinforced with several beautiful Maple slip-feathers reinforcing the main joints. The first thing you’ll notice is a little “handle” to one side on the lid, and as soon as you touch it you’re going to realise that it’s attached to the lid by a pair of rather strong magnets…

Explore a little more and you’ll realise that Dee’s given the box a floating base (so you won’t have any trouble with humidity) as a rather nice touch. Aside from the tiniest amount of play on said-base and on the lid, there is very little to find to interest your puzzling instincts!

I ended up doing the only obvious thing left to do and dragged the magnetic button all around the box in search of something “interesting”… and I did manage to find some “interesting” areas, but I couldn’t get them to actually produce anything worthwhile… so the box made it’s way onto my shelf-of-shame where it was duly pulled out every now and then and new theories explored as and when they hit me – often while I was “in the office,” as it were.

I’d kept exploring new theories, and to be fair, retrying the old ones over and over again in the hopes of getting a different outcome (I know!) until I had a bit of inspiration and tried something totally different – and all of a sardine I had actually done something useful, and then having found a little forward momentum, I managed to wander through the next few steps in a couple of minutes…

So I reckon it only took me a few minutes to solve it, but there were several weeks between the first couple of minutes and the last couple of minutes! :-)

Having solved it, I really like this box – the locking mechanism is clever – it suckers you into totally overthinking it and then blows you away with the elegant simplicity in there… and it’s all on view when you open the box so you aren’t left wondering about anything… it did leave me feeling rather foolish for some of the grand designs I had envisaged going on inside there, though.

Great as a puzzle, cleverly engineered and very well made, highly recommended!

Monday, 5 October 2020

Box Rebellion

I’ve always maintained that Eric Fuller has a wonderful knack for selecting really interesting puzzles and then crafting them absolutely sublimely. He recently decided to make a run of Stewart Coffin’s Box Rebellion puzzles and I was delighted – I’d been trying to nab a copy of Walt Hoppe’s 2004 exchange version for a while and haven’t ever managed to come close enough to actually getting one up to now – so I made sure I didn’t miss out on one of Eric’s copies.

I was not disappointed: Eric has done his usual stellar job of producing a puzzle that not only looks wonderful, but the tolerances make it play absolutely beautifully too.

Four simple little L-shaped Padauk pieces need to be inserted into a lovely Canarywood box with a partial clear acrylic cover restricting entry to the box just a little. There’s a handy circular hole in one end that lets you get a finger inside the box in case you need to manoeuvre the little L’s inside the box, and that's about it… well, one other thing that you’ll notice right away is that the clear lid-piece slides back and forth a tiny bit – and knowing Eric’s attention to detail, you’ll realise that cannot be a mistake.

Solving this one was all about experimentation for me – you might as well start with the obvious, so I did… and quickly found that it’s easy to get a few of those L’s in there, but it quickly becomes impossible to get the last ones in there… and there’s only four of them to put in there!

Having a bit of a Think (c) is always a good idea, and if that’s not enough, then a far more serious examination of exactly what is possible, and what isn’t, will probably pay dividends.

I love how this puzzle leads you through all the dead-ends and then reveals little bits that might just be useful before finally allowing you to string all those things together into a sequence of events that see you dropping the final piece into place with all four L’s neatly below the clear lid.

An excellent design from one master, perfectly crafted by another master.

Friday, 25 September 2020

Virtual Midlands Puzzle Party

[Apologies for the rubbish quality of the pics in this post - they're virtually all captures from my video recording of the sessions.]

COVID-19 has well and truly played havoc with our well-planned puzzle party timetable – not only has it forced the postponement of our International Puzzle Party, but it’s also caused the cancellation of not one, but two Midlands Puzzle Parties. Things were getting dire. It’d been months since we’d seen one another and enjoyed one another’s “encouragement” and I was missing my mates… so we mooted the idea of a virtual MPP and a fair few people thought that might be a fun idea… so we set about organising something that would mean there’d be something for everyone around the puzzling time zones to participate in.

Nick offered to draw up a custom puzzle hunt for the day, Frank chipped in a couple of print-cut-and-solve puzzles, Ali came up with a fun puzzle challenge that we were sure that everyone would be able to join in on, I pulled together a somewhat-puzzle-based quiz from some of the games a bunch of us have been playing on Sunday evenings, the guys produced a few scavenger hunts, and I arranged a couple of video tours that I thought would interest pretty much every puzzler I knew. We decided that we’d hold the first VMPP on the next planned MPP date and then planned out three two-hour sessions, each with a “main event” and a few supporting acts to keep the gang amused. I deliberately spaced the three sessions out during the day so that we could include folks from Australia and the US in some of the sessions without them having to get up or stay up until silly o’clock… although several of our US  friends ended up joining pretty much every session anyway – starting at very-stupid-o’clock in the morning for most of them!

The first session kicked off at 9am UK-time and we ran through the rough order of events and Nick introduced the puzzle hunt that he’d cooked up for us – it’s over at puzzles.baxterweb.com/mpp if you’re also interested… and at the same page, there’s a small collection of print-and-solve puzzles from Markus Gotz, Kohfuh Satoh (thanks Kohfuh!!) and our own Frank, for you to have a bash at. I really liked all the folding puzzles and heartily recommend them – and they’re there for free! What’s not to like.

Nick’s puzzle hunt consisted of three chapters themed to our MPP hero-on-the-run, Chico Banan, with a final meta chapter to be released after the afternoon session. Having play-tested the hunt during the week before, I was seriously encouraging folks to team up and have a go at it with some friends! (And ask for hints if you get stuck… I know, blasphemy!) The puzzle hunt and the answer-checking / leader board are still up at the URL above – have a go if you haven’t already tried – it will make use of your mechanical puzzle knowledge and test the little grey cells.

After the introduction of all the puzzles and the hunt, we ran a short scavenger hunt with points awarded pseudo-randomly in expert fashion by Big-Steve – there were several steward’s enquiries and the scoring of the random entry of a sock will probably enter MPP-lore – that none-too-contentious act did result in people being encouraged to take part in the subsequent scavenger hunts on the grounds that by not yet taking part, they were already beating Shane and his sock.

The main event in the morning session was Brian and Sue Young giving us a guided tour of Brian’s Puzzle Room, the floodlit giant puzzles in the garden (courtesy of the floodlights especially rigged-up for the tour!) and then Brian’s workshop and order processing stations. <There’s a YouTube video of the morning session over here.> It was lovely to see the very first puzzle Brian ever got: a wire heart & stirrup puzzle that his grandad had made for him while down the mine he was working in, and then to see Brian presenting his favourite three (or four!) puzzles. It was really special hearing the story behind Big Ben produced for his friend John’s only ever exchange – it obviously still means such a lot to Brian that he was able to do that for John.

Heading down to the workshop they stopped to show us the full-sized Telephone Box puzzle, the gigantic Big Burr at the bottom of the garden and the massive chicken disentanglement, before heading into the workshop itself and working progressively around all the different processing stations, with Brian stopping to show us how he makes his jigs and sets up the processes to make sure that he can design out any chances of error in the process. (He’s clever, that man!)

Brian gave us a sneak peak at his latest sequential discovery puzzle still in development and then settled down for a Q&A session, where Tomas was quick on the draw to ask about the progress on Brian’s ’66 Mustang (spoiler: not a lot – he’s been too busy making puzzles for the past twenty years!). We also got a little peak at the ’48 Ford that’s also on the list for some improvements.

Brian fielded all manner of questions about his approach to designing puzzles, his opinions on expensive table saw accessories and how the shop-side of things runs… it was wonderful being allowed in behind the curtain, as it were, with Brian and Sue being wonderful hosts and tour-guides – thanks guys!!

The afternoon session kicked off at 1pm after an hour or two to recharge, grab some lunch and get the final few things organised for the next session. Big-Steve gave us a catch-up on the scavenger hunt leader board, reminding everyone who’d just joined for the day that they were all in front of Shane already thanks to his -1 for the random sock picture.

We ran a short Soma Cube Challenge that Ali had dreamed up for us for a bit of a laugh: we described a series of challenges and the first few puzzlers to complete the challenge got points… normally points would mean prizes, this time they did not, they were in fact pretty pointless, but it did make for some good laughs along the way. It also resulted in quite a number of folks playing along with exactly the same Soma Cubes: the original versions in rosewood made in Denmark for Parker Brothers.

After the excitement of the Soma Challenge, Steve Canfield took us on a tour of his Puzzle Library, showing us shelf upon shelf of wonderfully collectible puzzle Boxes and beautifully crafted mechanical puzzles. By popular demand the tour took a bit of a detour at the end to travel via the magical (and also puzzling!) cabinet of Booze – the other important part of Steve’s regular blog posts. <There’s a YouTube video of the afternoon session over here.>

George and Roxanne were the main attraction in the afternoon session taking us on the full walking tour of the Puzzle Palace – starting outside and then heading in between the floating shelves of mini Berrocals (stunning idea, George!) before embarking on a room-by-room tour with Rox talking about the contents along the way. Room after jaw-dropping room of puzzles seemed to just keep coming with several parts of the collection being absolutely magnificent on their own – like the endless shelves of exchange puzzles and the - quite literally complete – collection of the Berrocal multiples.

Rox is clearly really passionate about the collection and seems to love nothing more than to share it with others! Including taking us up into the loft that serves as even more puzzle storage and display area, and the beginnings of a printer farm for George.

Popping out of the loft into the garage was the cue for Rox to hand over to George for a tour of his workshops, with George showing us around the big machinery in the garage (including several demos along the way) before heading inside to the 3D printing lab with all manner of printers set up for a variety of different tasks, ready and waiting. 

George and Rox then sportingly answered all our questions about the puzzles and about the 3D printers they’d chosen for George’s new farm – thanks guys – it was super being able to hang out with you in the Puzzle Palace.

Before breaking for the afternoon, we issued a big scavenger hunt challenge for everyone to have a bash at during the break until the afternoon session, and we released the final chapter in the Chico Banan puzzle hunt – and at this stage I think there was only one team on the leader board, although they’d managed to break it and had had to enter themselves three times in order to record their completion of the first three chapters. (But we won’t remind Taus and Rod that they broke it, promise!) ;-)

We had a good few hours between the afternoon and evening sessions so a couple of teams managed to get themselves onto the leader board and even finish off the final chapter in the Banan saga – it’s somewhat epic and the final meta is an absolute joy to solve – well worth the effort IMHO… and if you want to have a go at it, feel free to ask for clues if you get stuck…

At the start of the evening session Big-Steve gave us a quick round up of the scavenger hunt scores (Yup, Shane was still safely behind even those who hadn’t bothered to take part!) before we headed into the Pu(B)zzle Quiz – the evening’s “main event” – styled after a classic British pub quiz, we had a lot of puzzle-related questions not-so-cunningly woven in among some standard trivia-fare. We started out with a relatively simple round of True/False before heading into the eponymous Cheese or Train Station round (you had to be there!). The next round was the heavily puzzle-related “Soma Chanted Evening” round with trivia questions about the classic puzzle and a West End musical. Several rounds of Puzzle Links led up to the eagerly-awaited IcoNick Movie Scenes round before we broke for an intermission and a final round blitz scavenger hunt...with Big-Steve taking care of all the scoring again. 

The second half had more of the same, along with a round of Spot the IPP logo (harder than it sounds!). We tested their artistic talents with a round where we asked them to draw the flags of some of our IPP and MPP friends – where we learned that puzzlers do not make good sketchers of flags! The second round of IcoNick Movie Scenes may have left some images indelibly seared into some puzzlers’ minds – sorry about that!

Amusingly, as I sit writing up this blog post a couple of weeks later, I cannot even remember who got the top score on the quiz or on the scavenger hunts, but I do remember very vividly having a lot of laughs along the way… and that made all the schlepp of getting everything set up, massively worthwhile… and judging by some of the comments afterwards, I wasn’t the only one who had a good time that day, so I guess we should do this again sometime… maybe even on the date we’d planned for the next real-world MPP.

[Thanks to all the folks who helped out behind the scenes to get things organised, contributed to the quiz and all the other games we lined up, and generally provided encouragement. See you in November...]

Links to the videos: 

Afternoon session: https://www.youtube.com/watch?v=iS8P1oEA0Cc

Morning session: https://www.youtube.com/watch?v=R6lhpf-iEJg&t=12s