Aleksandr Leontev is rather fond of designing and making
high order n-ary fidget toys – I’ve bought a couple from him in the past and
his skills at 3D printing his designs are pretty impressive, and his patience
at assembling them individually clearly knows no bounds!
A while back he showed an interesting cube design with a
massively high number of moves required to remove a single piece – he’d 3D-printed
a prototype but wasn’t happy enough with it to commit to making them… but the puzzling
gods smiled favourably on him, Eric saw it and decided this was a challenge
worthy of his skills and duly undertook to make them in wood(!).
The puzzling world held its breath a little, hoping he’d
succeed, and a few months later the fruits of his labour arrived for all to
see, and several to purchase.
This handsome hunk of many woods is comfortable in the
hands, which is important for a puzzle that requires 12,000 moves to release a
single piece - the move count gives the
puzzle its name: 12,000 moves at a move a second, assuming you never get lost
and backtrack will take you 205 minutes – yup, you’re going to be spending quite
a while manipulating this one…
My first copy arrived with bit of a defect – one of the
little maze plates inside had partially broken which meant that it would block
certain moves unless you shook it in a particular direction, and then the other
way when you needed to go back again… Louis spotted that little issue but didn’t
let it deter him and he duly opened it up in the hopes that we’d be able to
repair it… something that sadly wasn’t possible, so it needed to head back to
Raleigh.
Eric insisted on sending out a new one even before it
arrived home and the new one was in perfect condition… so even I was able to
solve this one!
It sat on my desk for several weeks and I’d pick it up every
now and then and spend ten or twenty minutes fiddling semi-mindlessly with it
and then put it down again. I’d thought about this beforehand, realising that if
I did lose my way, I could find myself undoing several days’ worth of work, so I
added a couple of little masking tape indicators that would get moved around at
the end of each session so I knew where to pick up again… it must have worked
as I ended up finally releasing the single block after many, many little
sessions of physical therapy.
Once the block is out, you can replace it with a second one
that Eric supplies which has one less wiggle in the maze and requires a mere
8,000-odd moves to release… but the real genius of Eric’s implementation is a
couple of ramps and sprung pins that allow you to reset the puzzle with a
couple of clicks – MUCH BETTER than having to retrace your 8,000 or 12,000
steps all the way back to the beginning.
WELL DONE that man!
I've completed this and Verticale by Lev. Excellent design and the craftsmanship by Eric is the highest order.
ReplyDeleteI enjoy a good n-ary occasionally to soothe the puzzling soul.
...glad it's not just me resorting to this sort of therapy! :-)
Delete