Wednesday, 22 June 2011

Cocobolo Maze Burr

...sailing toward Split...

One of the web-sites I enjoy looking through from time to time is Kagen Scheafer’s – and a while go he said he’d be making another round of his rather well-received Maze Burrs (the one that won the IPP Puzzle Design Competition in 2006) – this time around in Cocobolo, Ebony and Holly wood.

Within a day or two my puzzle-mate Nigel had pulled a group of us together for a bulk order from Kagen and took care of all the arrangements. A few weeks later Kagen let us know that the puzzles were on their way and they duly arrived at Nigel’s place. The timing was a bit unfortunate and all our carefully laid plans of getting together for a grand ritual joint opening (unveiling, as opposed to solving – some of us are a bit slower than the others!) of the puzzles got blown to heck because Nigel was about to go away for the weekend and I was about to disappear on a 2 week cruise – but I did manage to play with it a bit and take some pics before I got on the boat, so here are some thoughts and some pics to show off Kagen’s incredible handiwork. 


The Maze Burr is basically a cube with a pair of wooden plates on each face: a Holly plate with a square Ebony pin and a Cocobolo plate with a maze cut into it – the sets of plates engage into an Ebony framework that allows the two plates to move at 90 degrees to one another (maze / pin plate permitting, of course). The edges also interfere with one another depending on how they are positioned. The way the internal frame is designed, there’s space in there for an extra six maze plates ... two of the maze plates have an extra channel cut in them to allow the plate to be slid all the way on or off - depending on which maze plates are used, and how they’re oriented relative to one another, you can either give yourself a pretty simple challenge, or a really tough challenge. 


It’s all in the details – I’ve already mentioned that the maze pins are square – and in fact all of the mazes are cut with square corners – now I’m no craftsman, but I suspect that that little detail added significantly to the complexity of making up these guys. On the back of the Holly plates, Kagen’s added a cork pad so that the back of the Holly plates don’t scrape against the Maze plates not currently in use ... and at the same time provide the right amount of pressure to keep the maze pin properly engaged ... it’s all in the details – very nice work. 


Kagen provides a booklet with each puzzle that not only gives a brief history of the puzzle but also a number of suggested constructions along with their solutions courtesy of John Rausch.

I’m not sure if he’s done this with all of the puzzles in this batch, but mine arrived well and truly locked up in a configuration that requires 89 moves to solve. Nice guy, Kagen!


I’m looking forward to experimenting, as I reckon that’s where a puzzler can really have a lot of fun coming up with new and interesting constructions and solutions (requiring anywhere between 7 and 116 moves to open, or close) – the good thing is that because you effectively have to lock up the puzzle from an open position, you know that any configuration that you can close up, you can definitely re-open again. (I always worry about locking up a puzzle unintentionally and then ending up with an expensive paper weight!)

... Kagen still has some for sale over here if you're tempted ...

Tuesday, 21 June 2011

Exploding Cube


...while running with the donkeys 

 
I’ve been meaning to pick up one of these little guys for a while now. I first saw them in wood in Grand Illusions (where it’s known as Trisected Cube) and I’d seen a metal Bits and Pieces version on the net, but when one of Wil Strijbos’ regular newsletters said he had some for sale I dived in straight away. 

It’s pretty straight-forward as a puzzle – three similar interlocking pieces intertwined to form a cube – but the charm is all in the way that it does that. It’s a simple, pure coordinated motion puzzle – as you unfold the three pieces at the same time, the cube expands to the point where the pieces separate.



Each piece interlocks with the other two in a beautifully complicated way. The edges join up and mate together in interesting patterns that seem to have only one purpose – to entertain. It’s neatly made and looks great.


[The donkey reference? ... we were in Santorini yesterday ... and walked up the steps to Fira ... ]

Friday, 17 June 2011

Scott Peterson goodness – part the second

Greek Odyssey- sans riots

OK, so I’ve already confessed to getting a couple of lovely goodies from Scott in the past, and when I told him how much I liked that lot, he mentioned he wanted to try something new and asked if I might be interested in some of the Cluster Buster family – after spending a little while confirming that the Pope was in fact Catholic, I ordered a couple as well as a ...

Fusion Confusion
...which I stupidly hadn’t asked for the first time around, and having heard Chris enthuse about it, decided I should rectify that this time. Scott made this Fusion Confusion in a combination of the woods I had in my Rosebud and Super Nova – so they look great as a set. 

Fusion Confusion is Stewart Coffin’s design #15A and for a puzzle that consists of a paltry four pieces, two of which are identical, it’s incredibly ‘interesting’.
Starting from the assembled puzzle, your first step is to slide the two halves apart to get two sub-assemblies, but the combination of Mr Coffin’s crafty design and Mr Peterson’s delicate craftsmanship make that an exercise in experimentation – every time. There are simply no clues as to which axis to explore (and this isn’t a big clue, but it slides apart at an unexpected – for me anyway! – angle).  So I still find myself hunting and prodding different bits until I find the right one. 

It’s a tremendous design that can be assembled a number of different ways – each with a totally different external shape, no internal voids, and again, no clues to which axis to start the disassembly from – I know I’m new to Stewart Coffin’s designs and I’m playing catch-up with the rest of the puzzling world, but I’m really enjoying discovering Coffin’s designs through Scott’s handiwork.

 
Cluster Busters
The main reason for the order was to get a pair of Cluster Busters: an Original CB and a Cluster Plus – I suspect that any collection needs at least one ... from what I’ve read, the name Cluster Buster relates to the grip required to open the puzzle (it’s unusual to say the least and requires a bit of dexterity and a lot of either experimentation or wildly sideways thinking!) and the Cluster Plus, while looking ostensibly the same as the Cluster Buster when assembled, uses differently shaped pieces deliberately to catch out someone who’s mastered the Cluster Buster – can you tell why I ordered this particular pair of puzzles? (Yeah, I’m a sod!).

OK, so both of these puzzles looks like two layers of three rhombic dodecahedrons, one layer resting on top of the another. I got one with the two layers in different woods and the other in a single wood (Tambotie, if you’re interested and don’t recognise it – a happy coincidental link back to my South African roots courtesy of Scott’s collection of hard woods). 

As usual Scott’s workmanship is absolutely mind-blowing – the joins between pieces are pretty hard to spot, and when combined with Master Coffin’s designs that generally have you pulling the puzzle together tighter and tighter, these are excellent puzzles to confuse folks with. 

The two puzzles may look similar when they’re assembled, but they really are totally different for me – the Original Cluster Buster is a real sod to get the first separation going, but from there on out it’s pretty straight-forward, with each sub-assembly falling into three pieces once you’ve pulled them apart ... and when reversing the process, exactly the same thing is true again – getting the two sub-assemblies together is almost trivial, but joining them is incredibly tricky – every piece as to be absolutely smack-on or they won’t go together ... in fact Scott’s tolerances here are so fine that I found the only way to really get all pieces properly aligned in the two sub-assemblies was to cheat and tape them together using masking tape – having done that they slide together beautifully – and everything is then solidly held in place while you remove the masking tape – don’t think of trying to close it all up with the tape still in there, the tolerances won’t allow it. 

[About now might be a good time to relate a little anecdote about Scott’s expectations – this was the first time he’d had a go at making Cluster Busters so when I told him I thought they were great, he admitted to not being too happy about the fit between the pieces, pointing out that on these designs any misalignment is magnified toward the tips of the pieces which is exactly where their fit is most critical as they need to combine along edges to build up the rhombic dodecahedrons. Basically the design will highlight any flaws in craftsmanship. I’ll readily admit to being no expert on these matters, but I think the fit is tremendous and told him I thought he should be proud of them, and not just because this was his first attempt!]
 
As I’ve already said once or twice, the Cluster Plus may well look the same as the Cluster Buster on the outside, but it’s a different beast altogether ...  something that Master Coffin seems to be fond of doing ... I think I’m going to get to like this man. Again, it is however a tale of two halves – find the right places to apply pressure and pull the two halves apart – and that’s actually a bit simpler on the Cluster Plus than on the original – however at this point, the two sub-assemblies don’t automatically disassemble – and getting them apart takes a bit of a knack, and may I suggest, a little co-ordinated movement. 

Reassembly again has you scratching your head trying to work out how the heck to get the three pieces together into a single unit that you know have to go together ... you’ll notice that some of the internal apexes have been flattened a bit, and that’s one of the keys to getting things back together again ... the other is probably patience.

All in all, great puzzles, superbly made ... thanks Scott.

Thursday, 16 June 2011

Half full, or half empty? Nope, Always Empty!

I predict a riot...

Several better bloggers than me have already written up their thoughts on Phil Tomlinson’s Always Empty Box – Brian over here, Jeff over here and Neil’s over here – so I’ll try not to cover too much of the same ground...

Like all the other guys, I bought mine off Puzzle Paradise on a Buy Out offer after seeing one of them offered on the Australian Relief Puzzle Auction.  Phil’s done a really nice job of packaging up his puzzle boxes and I’m certain that opening the lid on the packaging to find a “Care and Feeding” booklet has put a smile on the face of many a hardened puzzler!

The Always Empty Box is a nice size, and the finishing is top-notch – the inlaid arcs on the top of the box make a beautiful feature and show off some of Phil’s clearly well-honed skills. 

As a puzzle, I was expecting something reasonably straight-forward given the description on the auction site, where it was billed as a 3 move puzzle-box ... starting to play with it, the first move almost made itself, with one panel being fairly loose ... but from there progress slowed for a little while – the next obvious move isn’t – you’re going to focus on trying to move something that won’t ... I like it when puzzles send you in the wrong direction like that! 

A bit more exploring leads you to the second move that is a lovely little surprise – now that I know it’s there I can spot the signs, but I’ll be darned if I could see them before that... (which is a bit of a compliment to Phil, I suspect) ...it reminds me a bit of one of my favourite burrs (work that one out!). 
 
From there the box has one last little secret – not so much a move as a ‘reveal’ – it’s cute. 

Right, so what do we think?

Simple. We like it.

... and we hope that we can encourage Phil Tomlinson to do more of the same in the future – as a first puzzle box it’s excellent – I really hope he’ll be sufficiently encouraged to go on and develop more of them – cheers Phil!

[Today’s slightly cryptic sub-title courtesy of some song lyrics as we’re heading for Greece while some of the locals are rioting in the streets in protest at the government’s handling of their financial crisis...]

Wednesday, 15 June 2011

Dalmatian Diversions


When Wil Strijbos told me he had included an extra puzzle in my last order and he was interested in my thoughts on it, I was intrigued and my curiosity piqued more than a little. He mentioned it was a collector’s wire puzzle from Jan Sturm and I have to admit to being a little less curious at that point – and I know that makes me sound like either a spoilt brat or a jerk, but I’ve never been all that attracted to wire puzzles. All the ones I’d come across up to now were more or less variations on a theme (bent nails or oddly-shaped loops apparently intertwined) so I‘d modulated my hopes down a few degrees by the time the package arrived. 
 

Turns out I shouldn’t have – this was no ordinary wire puzzle made of bent bits of wire in strange shapes – this was almost a little bit of art. Yes, mechanically it resembles a couple of similar puzzles I've come across, but the presentation is quite different. The finish on each piece is meticulous – the ends are all soldered and carefully finished and smoothed off or rounded. He’s captured a rubber ball in the end of the centre-piece to form a rather useful handle and add a neat little bit of colour into the puzzle – he didn’t have to do that ... the other end of the centre-piece has a small ring welded to it, giving it a neat, nicely finished appearance and stops anything from snagging on the end of the piece. 

A quick look at the pictures shows that you have a central piece with a horseshoe hanging off it. There’s a ring threaded on that horseshoe, trapped behind another horseshoe device attached to the first one – get the ring off (and replace). Simple?

With these sorts of puzzles, I find the best approach is to establish what you can do and then whittle that down to what looks useful and work from there ... this will have you moving things around a bit and then ultimately with a little bit of inspiration, have you removing the ring ... now I’ve already nailed my colours to the mast on this class of puzzles, but I found myself having a nice little “A-Ha” moment when I realised that I had actually done all the hard work, and still hadn’t recognised how I was  going to simply remove the ring – and for that reason, I found myself rather liking this little puzzle – you can literally be just one tiny step away from victory, and not realise it at all ...
 
Judging by the packaging, this is part of a set from Jan Sturm (it looks like this one might be called Mystic and be #81 in a series of puzzles) and I’m certain that if you’re interested, Wil will be more than pleased to tell you more about them and what’s available in the series. 

Thanks Wil – it’s helped to remove a preconception I had about wire puzzles.




[Just in case you’re puzzled by the title – I’m currently on a boat in the Med – today we’re on the Dalmatian coast ...  dovidenja.]

Saturday, 11 June 2011

Wil’s not-so-heavy metals

Wil Strijbos is a Dutch puzzle designer and supplier of note. His puzzles have followed a number of notable themes in the past – I’m quite new to all this stuff, but even I’ve noticed a series of bolt puzzles, a series of cola bottle puzzles and a couple of scotch bottle puzzles, but the one that I like most of all, is that he’s produced an eclectic bunch of puzzles in aluminium. They look great, last forever and you can safely pass them out to all comers – regardless of how careful they are with your puzzles!

I first became aware of Wil’s Cylinder a couple of years ago – it was referred to in hushed tones by the cognoscenti but never appeared for sale anywhere that I was looking at the time – the original run of 100 being sold out quickly, and no-one was going to part with their copy. Flash forward a bit to the beginning of this year and Wil has had another run of Cylinders produced and I discover that Sloyd has some for sale… it doesn’t take long to arrive – and it’s a brilliant little puzzle. It not only looks enigmatic, but it moves just a bit in one direction, makes some interesting noises seems impervious to most attacks…there’s more about it over here

Six-piece burrs
Next up, one of Wil’s regular emails announced the availability of a couple of six-piece burrs in aluminium. They were advertised as a pair of 7-move and 10-move burrs, without mentioning the actual designs. I missed out on the first manufacturing run, but managed to secure a pair from the second run. Saying they’re solid is a pretty large understatement! The fit is simply tremendous and any fears you might have of a loose burr that you could shake apart are instantly banished when you pick these up. At the start, there is simply no wiggle or give on any of the pieces, except the one(s) that should move – and the movement is smooth and precise. 

Wil’s aluminium version of Peter Marineau’s Piston Burr is great – while technically a level 9.3 burr, it was designed by Peter in 1986, by hand, and at the time it was the highest level 6-piece burr with a unique solution known to man! 

Wil’s 7-move burr is a copy of Philippe Dubois’ Gaby Games –while technically a level 6.4 burr with a unique solution, Bill Cutler comments that most people would describe it as a 7-move burr. [See Oli's Blog for a longer review of Wil's aluminium burrs.]

Wil’s Cross
Wil telegraphed his recent decision to have a batch of his Cross Puzzles made in an email to all the collectors whose habit he regularly feeds. This was the very first puzzle Wil designed back in the 1970’s in honour of his first meeting with James Dalgety, he of the Puzzle Museum and formerly Pentangle. While it may look a lot like a similar puzzle usually produced in wood requiring a little centrifugal force, Wil’s email “helpfully” notes that this puzzle requires no spinning or knocking ... my copy arrived a couple of days after his original email... 


[Am I the only guy who wonders whether he should set up a subscription service with certain puzzle makers? “Just put me down for one of whatever you make and let me know what I owe you ...” - sort of thing?] 

On the outside there are clearly two interlocking aluminium blocks with a pair of rods, one through each piece that appear to be linked, somehow ... with not much giving a clue to how they interact and what you can do with them ... at first the rods don’t offer much movement, but a little fiddling and jiggling will get one of them moving, and then the other, and then you can start exploring the interplay between them and once you’ve got that sussed, you can remove the first rod – which then gives you a bit of a view on the mechanism inside – at this stage you might think that the major part of the battle is over – and you’d be quite wrong ... getting the other rod out is quite tricky and actually had me going for a lot longer than getting the first one out...
Wil’s Cross is a really brilliant puzzle – there are a couple of tricky bits where things sometimes work and sometimes don’t – and working out how to get past them is quite tricky. Wil being Wil, there are dead ends and red herrings along the way ... realising this was the first puzzle he ever designed, he was clearly going to go on to great things, and has ... Thanks for taking us back in time Wil.

Sunday, 5 June 2011

allard shops at Shapeways...

On my recent little foray into Shapeways-world I also picked up a couple of George Bell’s puzzles (again, it would have been rude not to...). 

Diagonal CubePuzzle: this was Stewart Coffin’s design # 58, first released in 1981. While most copies of this puzzle are made in wood (and cost a lot more than this version), George published this one on Shapeways in October last year and for the princely sum of $26.50 you get a classic little puzzle with a whole lotta pedigree. 

It’s hard enough trying to figure out where to place the dissimilar pieces to create a solid cube, but then you need to work out how to actually assemble them in a co-ordinated motion along the right axis. The pieces are nice and solid and interlock neatly – great little puzzle. 
 



Stan’s Tetrahedron (invented by Leonard Gordon in 1988) is a very interesting assembly of a tetrahedron using two mirrored pairs of identical pieces. The unusual angles used in the pieces, and interesting shapes of the pieces themselves make this an interesting little challenge... with the last piece locking the assembly together rather neatly. 



Octahedron with child consists of 4 pieces – 3 of which are similar and rather unusual in their shape, whilst the fourth is a tetrahedron made of 4 rhombic dodecahedrons that serves as a locking piece to keep the assembly together. While I’m ready to admit that I’m no expert on these sort of puzzles, I find the angles in working with rhombic dodecahedrons rather confusing and more than a little challenging – but finding the right way to get the first three pieces to make the guts of the octahedron ready to accept the child-piece makes for good, rewarding puzzling.






 
Kuball Puzzle was designed by Viktor Genel and modified a little by Tom Lensch, who added the cubes between the balls when he made the puzzle in wood. This is the simplest of the puzzles I got from George’s shop, but again the angles and the interlocking of the pieces makes for a satisfying little puzzle ... very cute. 

allard discovers Shapeways

OK, so in the last post I mentioned that I’d picked up one of Oskar’s new centre-pieces from Shapeways for my Mosaic Cube, and that I’d ordered a couple of other things while I was there ... well, it would have been rude not to, wouldn’t it?

Oskar’s Shapeways shop has an absolute abundance of specialised puzzles for the discerning twisty-guru – right up to a DIY 17 * 17 * 17 twisty cube – if you simply have to have the biggest, badest cube in town!  He also has a number of other puzzles, including a series of Cooksey Mazes that caught my eye. 

The original was designed in the 1970’s as a prototype Pentangle puzzle that didn’t quite get off the ground – Oskar has simplified the design in a reproduction of the original Cooksey Maze and then produced a set of 6 Cooksey Tributes for Shapeways to churn out. 

I picked up a copy of the ‘original’ Cooksey and it’s a neat little puzzle – the ring has two pins that alternately engage opposite sides of the maze on the cylinder. The ring is a bit oversize, so at any time, one pin is engaged in the maze and the other is free allowing the ring to either rotate or slide up and down, depending on the orientation of the hole that the pin’s engaged in. The maze itself is made up of a series of 2*1 or 3*1 rectangles orientated horizontally or vertically and the aim is to work your way from the start of the maze at one end of the cylinder to the other end (and back, since you can only take the ring off on one end).

Working between the two pins you can rotate the ring and move it up and down following the rectangular holes in the cylinder – every now and then you’ll come across a single square hole, which effectively means you’ve hit a dead end and need to retrace your steps a bit.

The framework construction of the cylinder can make for a slightly disorientating experience and the interaction between two sets of opposing holes makes for an interesting puzzle. No doubt if you take the trouble to map out all the possible routes, it collapses into a fairly simple puzzle, but that’s probably true of a lot of puzzles.

While I was nosing around Shapeways, I also spent some time looking through George Bell’s shop – and couldn’t stop myself from picking up a copy of his Five Tetrahedra Plus. It consists of 5 serially interlocking tetrahedra, with an icosahedron trapped in the centre. Each of the interlocking pieces is ‘solid’ in the sense that it consists of a single piece – they’re created interlocked. I should probably point out here that this isn't a puzzle - more an impossible object - a really impossible object. Until the advent of 3D printing, you either had to have the patience of Job, or you had to know an incredibly talented woodcarver if you wanted to come close to achieving this sort of thing – nowadays, conceive it and draw it up in 3D and just print one off ... because you can! It looks cute and really freaks people out when they try and work out how it's made ...

...and that’s something that blows my mind a bit about Shapeways – I get the whole print-it-in-3D-thing, but here’s a business that enables folks to design puzzles and then get them made, one at a time, whenever someone’s interested in buying them – Shapeways handle all the logistics. That’s a powerful concept to bring to puzzle-making – and I really hope that it’ll help to bring a lot of new, interesting puzzles to the market that might not have made it if the inventors had had to build a supply chain and deal with all the logistics themselves... here’s hoping ...